Charms

From TibiaScape

Charms are additional effects that you can acquire for you character. Charms are bought for Charm Points, which you obtain by completing bestiaries for different monsters.

Charm Level 1 Level 2 Level 3 Price (Level 1)
Adrenaline Burst Bursts of adrenaline enhance your reflexes with a 1% chance after getting hit and lets you move faster for 10 sec. Increases chance to 1.5% Increases chance to 2% 20 Charm Points
Bless Blesses you and reduces skill and XP loss by 0.5% when killed by the chosen creature. Increases loss to 0.75% Increases loss to 1% 30 Charm Points
Carnage Killing a monster has a 0.5% chance to deal Physical damage equal to 15% of its maximum health

to all monsters in a small radius.

Increases chance to 0.75% Increases chance to 1% 180 Charm Points
Cleanse Cleanses you within with a 1% chance after you get hit and removes one random active negative status effect. Increases chance to 1.5% Increases chance to 2% 30 Charm Points
Curse Each attack on a creature has a 0.5% chance to trigger and deal 5% of its maximum health as Death Damage once. Increases chance to 0.75% Increases chance to 1% 90 Charm Points
Divine Wrath Each attack on a creature has a 0.5% chance to trigger and deal 5% of its maximum HP as Holy Damage once. Increases chance to 0.75% Increases chance to 1% 90 Charm Points
Dodge Dodges an attack with a 0.5% chance, ignoring all damage. Increases chance to 0.75% Increases chance to 1% 100 Charm Points
Enflame Each attack on a creature has a 0.5 chance to trigger and deal 5% of its maximum HP as Fire Damage once. Increases chance to 0.75% Increases chance to 1% 80 Charm Points
Fatal Hold Your attack have a 2% chance to challenge creature (requires monster to be challengeable) Increases chance to 3% Increases chance to 4% 20 Charm Points
Freeze Each attack on a creature has a 0.5% chance to trigger and deal 5% of its maximum HP as Ice Damage once. Increases chance to 0.75% Increases chance to 1% 80 Charm Points
Gut Gutting the creature has a 1% chance to yield 1 more creature product. Increases chance to 1.5% Increases chance to 2% 40 Charm Points
Low Blow Adds 0.25% critical chance Increases chance to 0.375% Increases chance to 0.5% 250 Charm Points
Numb Numbs the creature with a 1% chance after its attack and paralyzes the creature for 10 seconds. Increased chance to 1.5% Increased chance to 2% 10 Charm Points
Overflux Each attack has a 0.5% chance to deal Physical Damage equal to 2.5% of your maximum mana. Increased chance to 0.75% Increased chance to 1% 140 Charm Points
Overpower Each attack has a 1% chance to deal Physical Damage equal to 4% of your maximum health. N/A N/A 200 Charm Points
Parry Any damage taken has a 0.5% chance to be reflected to the aggressor as Physical Damage. Increased chance to 0.75% Increased chance to 1% 120 Charm Points
Poison Each attack on a creature has a 0.5% chance to trigger and deal 5% of its maximum HP as Earth Damage once. Increased chance to 0.75% Increased chance to 1% 70 Charm Points
Savage Blow 2% chance to add extra 20% critical damage to attacks with Critical Hit weapons. Increased chance to 3% Increased chance to 4% 160 Charm Points
Scavenge 2% chance to enhance your probability to successfully skin/dust a skinnable/dustable creature by 1.5x Increased chance to 3% Increased chance to 4% 40 Charm Points
Vampiric Embrace Attacks have a 0.5% chance to Life Leech extra 2% health, if wearing equipment that provides life leech. Increased chance to 0.75% Increased chance to 1% 60 Charm Points
Void Inversion You get a 0.5% chance to gain mana instead of losing it when taking mana drain damage. Increased chance to 0.75% Increased chance to 1% 50 Charm Points
Void's Call Attacks have a 0.5% chance to Mana Leech extra 1% mana, if wearing equipment that provides mana leech. Increased chance to 0.75% Increased chance to 1% 50 Charm Points
Wound Each attack on a creature has a 0.5% chance to trigger and deal 5% of its maximum HP as Physical Damage once. Increased chance to 0.75% Increased chance to 1% 60 Charm Points
Zap Each attack on a creature has a 0.5% chance to trigger and deal 5% of its maximum HP as Energy Damage once. Increased chance to 0.75% Increased chance to 1% 70 Charm Points