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	<updated>2026-09-22T12:04:03Z</updated>
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	<entry>
		<id>https://tibiascape.wiki/index.php?title=Crafting&amp;diff=557</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=Crafting&amp;diff=557"/>
		<updated>2026-05-28T14:47:21Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: updated the crafting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Enchanting Equipment&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
In TibiaScape, it is possible, through &#039;&#039;&#039;&amp;quot;Crafting&amp;quot;&#039;&#039;&#039;, to improve items and their attributes using &amp;quot;&#039;&#039;&#039;Ores&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;*ATTENTION*&#039;&#039;&#039; ===&lt;br /&gt;
All processes may fail, worsen an item’s attribute or bricking it by locking a bad atribute, always consuming the Ore. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*****&amp;lt;/nowiki&amp;gt;Disenchant ore BREAKS your item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt;Chance ore can also break the item. &lt;br /&gt;
&lt;br /&gt;
[[File:Mystic_Ore_fail_success.PNG]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-default-size&amp;quot;&amp;gt;[[File:Ore_Failed.PNG|link=|class=mw-file-element|181x181px]]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In TibiaScape, we currently have &#039;&#039;&#039;*13*&#039;&#039;&#039; different Ores.&lt;br /&gt;
[[File:Todos Ores.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Mystic Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Mystic_ore_novobigger.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== The Mystic Ore is used to alter the value of an attribute of your weapon. ======&lt;br /&gt;
&lt;br /&gt;
====== For example: In this case, initially the Plate Legs had +1.6% healing, and after using 3 Mystic Ores, we were able to improve it to 2.1%. ======&lt;br /&gt;
[[File:1.6_healing.PNG]] [[File:2.1_healing.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mystic_Ore_fail_success.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Rarity Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Rarity_Ore_novobigger.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== - The Rarity Ore is used to ADD an RANDOM attribute to an item that has an Empty Slot. ======&lt;br /&gt;
&lt;br /&gt;
====== This ore is diferent than the Specific ones, as it can roll all types of atributes for each specific type of item. ======&lt;br /&gt;
&lt;br /&gt;
====== For example: In this case, the weapon had an Empty Slot, and by using the Rarity Ore, the attribute &amp;quot;Chance to deal bonus damage&amp;quot; was added to this slot. ======&lt;br /&gt;
[[File:Open_Slot.PNG]] [[File:Slot_com_raridade.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[File:Success_add_atribute.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Nullify Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Nullify_Orebigger.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
===== - The Nullify Ore is used to remove an attribute from an item, but &#039;&#039;&#039;ATTENTION&#039;&#039;&#039;, it can only be used to remove attributes from Slots that are not [LOCKED]. =====&lt;br /&gt;
&lt;br /&gt;
===== For example: In this case, the item had a non-[LOCKED] slot with the attribute &amp;quot;Chance to deal bonus damage&amp;quot;, and after using the Nullify Ore, the attribute was removed, and the slot became Empty again. =====&lt;br /&gt;
[[File:Slot_com_raridade.PNG]] [[File:Open_Slot.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[File:Success_remov_atribute.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cursed Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Cursed_ore_novobigger.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== - The Cursed Ore is used to upgrades the item’s direct stats, such as attack, defense, and armor. ======&lt;br /&gt;
&lt;br /&gt;
====== It can only be used on items that have some rarity. ======&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;VERY IMPORTANT&#039;&#039;&#039;: This Ore works slightly differently from the others, as it will return the item to its initial stage (+0) if it fails!!! The success probability works as follows: From +1 to +10, the chance to upgrade the tier is 50% success and 50% failure, but if it fails, you go back to +0. ======&lt;br /&gt;
[[File:+1_+2_failed.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Magic Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Magic_Ore_Novobigger.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== - The Magic Ore is used to transform a normal item into an item with Rarity (Unidentified). ====&lt;br /&gt;
[[File:Woi_Normal.PNG]] &amp;gt; [[File:Woi_Unident.PNG]] &amp;gt; [[File:Woi_Ident.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Locked Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Locked_Orebigger.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== - Locks an atribute. All open slots must be filled to use it and one of those will be locked - RNG. ====&lt;br /&gt;
&lt;br /&gt;
=== Disenchant Ore ===&lt;br /&gt;
[[File:Disenchant_Orebigger.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== - Disenchant ore destroy an item with rarity and gives you back random ores. (Common = 1 ore, Rare = 2 ore and so on...) ======&lt;br /&gt;
&lt;br /&gt;
=== Chance Ore ===&lt;br /&gt;
[[File:Chance_Ore_Novobigger.png|left|thumb]]&lt;br /&gt;
&amp;lt;p /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Chance ore is a very complex ore. It can turn your item into a Ancient/Mythic BUT has high chances of failing and can also destroy your Item. So be carefull, big gamba here. ======&lt;br /&gt;
&lt;br /&gt;
=== Resistance Ore ===&lt;br /&gt;
[[File:Resistance_Orebigger.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== Use it on a rarity item to add a random PURE RESISTANCE atribute (eg. fire/energy/earth resistance...) ======&lt;br /&gt;
&lt;br /&gt;
=== Hunting Ore ===&lt;br /&gt;
[[File:Hunting_Orebigger.png|left|thumb]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== Use it on a rarity item to add a random MONSTER-HUNTING damage atribute (eg. damage to demons/dragons/undead...) ======&lt;br /&gt;
&lt;br /&gt;
=== Defensive Ore ===&lt;br /&gt;
[[File:Defensive_Orebigger.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== Use it on a rarity item to add a random MONSTER-FOCUSED DEFENSIVE atribute (eg. demon resistance, dragon resistance, humanoid resistance) ======&lt;br /&gt;
&lt;br /&gt;
=== Attack Ore ===&lt;br /&gt;
[[File:Attack_Orebigger.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== Use it on a rarity item to add a random ATTACK-FOCUSED atribute (eg. melee skills, sword/axe/club/fist, elemental damage, crit chance, attack speed) ======&lt;br /&gt;
&lt;br /&gt;
=== Arcane Ore ===&lt;br /&gt;
[[File:Arcane_Ore_bigger.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== Use it on a rarity item to add a random caster or rune-focused atribute (eg. magic level, spell damage, rune damage, rune crit) ======&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Enchanting Skill&#039;&#039;&#039; ===&lt;br /&gt;
Using ores on equipment increases your enchanting skill.&lt;br /&gt;
&lt;br /&gt;
Current official information is that the higher the enchanting skill, the less chance of the ore breaking without working.&lt;br /&gt;
&lt;br /&gt;
[[File:Enchanting_Skill.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Values Threshold -&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the stronger the monster that dropped the item, higher the number of Stars the item can roll. Higher star = possibilities to roll higher Tier Values (T1-T10) T1 Being the BEST and T10 Being the Worst values possible.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!STAR&lt;br /&gt;
!ROLLS&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!1 Star&lt;br /&gt;
!Rolls T10&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|2 Star&lt;br /&gt;
|Rolls T10-T9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3 Star&lt;br /&gt;
|Rolls T10-T8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4 Star&lt;br /&gt;
|Rolls T10-T7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5 Star&lt;br /&gt;
|Rolls T10-T6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6 Star&lt;br /&gt;
|Rolls T10-T5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7 Star&lt;br /&gt;
|Rolls T10-T4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8 Star&lt;br /&gt;
|Rolls T10-T3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9 Star&lt;br /&gt;
|Rolls T10-T2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10 Star&lt;br /&gt;
|Rolls T10-T1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Tips and Advice:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where to get the ores:&lt;br /&gt;
&lt;br /&gt;
- Mining&lt;br /&gt;
&lt;br /&gt;
- Dungeon Rewards&lt;br /&gt;
&lt;br /&gt;
- Demonic Creatures&lt;br /&gt;
&lt;br /&gt;
- Some random creature drops&lt;br /&gt;
&lt;br /&gt;
Should i always try to improve my item?&lt;br /&gt;
&lt;br /&gt;
- Enchanting works like a gamble, the odds of you getting what you&#039;d expect easily are really low, which means that you&#039;ll have to invest alot of ores to improve your item unless you are really lucky so be wise.&lt;br /&gt;
&lt;br /&gt;
TibiaScape is, for a great part, an item driven game. You dont need to have the best item for every circunstance, but if you do it goes a long way, so choose you item carefully before trying to improve it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;You can Reforge an Item with Rarity using the [[Exaltation Forge]] and make it unidentified again&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;- For example: If you have a common Boots of Haste with +10 speed you can reforge it and maybe it will become a Common/Rare/Epic/Ancient/Legendary/Mythic Boots of Haste with another atribute&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;.&amp;lt;/big&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=Crafting&amp;diff=556</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=Crafting&amp;diff=556"/>
		<updated>2026-05-28T14:29:59Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: updated the crafting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Enchanting Equipment&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
In TibiaScape, it is possible, through &#039;&#039;&#039;&amp;quot;Crafting&amp;quot;&#039;&#039;&#039;, to improve items and their attributes using &amp;quot;&#039;&#039;&#039;Ores&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;*ATTENTION*&#039;&#039;&#039; ===&lt;br /&gt;
All processes may fail, worsen an item’s attribute or bricking it by locking a bad atribute, always consuming the Ore. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*****&amp;lt;/nowiki&amp;gt;Disenchant ore BREAKS your item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt;Chance ore can also break the item. &lt;br /&gt;
&lt;br /&gt;
[[File:Mystic_Ore_fail_success.PNG]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-default-size&amp;quot;&amp;gt;[[File:Ore_Failed.PNG|link=|class=mw-file-element|181x181px]]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In TibiaScape, we currently have &#039;&#039;&#039;*13*&#039;&#039;&#039; different Ores.&lt;br /&gt;
[[File:Todos Ores.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Mystic Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Mystic ore novobigger.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mystic Ore is used to alter the value of an attribute of your weapon.&lt;br /&gt;
&lt;br /&gt;
For example: In this case, initially the Plate Legs had +1.6% healing, and after using 3 Mystic Ores, we were able to improve it to 2.1%.&lt;br /&gt;
&lt;br /&gt;
[[File:1.6_healing.PNG]] [[File:2.1_healing.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mystic_Ore_fail_success.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Rarity Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Rarity Ore novobigger.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rarity Ore is used to ADD an RANDOM attribute to an item that has an Empty Slot.&lt;br /&gt;
&lt;br /&gt;
This ore is diferent than the Specific ones, as it can roll all types of atributes for each specific type of item.&lt;br /&gt;
&lt;br /&gt;
For example: In this case, the weapon had an Empty Slot, and by using the Rarity Ore, the attribute &amp;quot;Chance to deal bonus damage&amp;quot; was added to this slot.&lt;br /&gt;
&lt;br /&gt;
[[File:Open_Slot.PNG]] [[File:Slot_com_raridade.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[File:Success_add_atribute.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Nullify Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Nullify Orebigger.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Nullify Ore is used to remove an attribute from an item, but &#039;&#039;&#039;ATTENTION&#039;&#039;&#039;, it can only be used to remove attributes from Slots that are not [LOCKED].&lt;br /&gt;
&lt;br /&gt;
For example: In this case, the item had a non-[LOCKED] slot with the attribute &amp;quot;Chance to deal bonus damage&amp;quot;, and after using the Nullify Ore, the attribute was removed, and the slot became Empty again.&lt;br /&gt;
&lt;br /&gt;
[[File:Slot_com_raridade.PNG]] [[File:Open_Slot.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[File:Success_remov_atribute.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cursed Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Cursed ore novobigger.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Cursed Ore is used to upgrades the item’s direct stats, such as attack, defense, and armor.&lt;br /&gt;
&lt;br /&gt;
It can only be used on items that have some rarity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VERY IMPORTANT&#039;&#039;&#039;: This Ore works slightly differently from the others, as it will return the item to its initial stage (+0) if it fails!!! The success probability works as follows: From +1 to +10, the chance to upgrade the tier is 50% success and 50% failure, but if it fails, you go back to +0.&lt;br /&gt;
&lt;br /&gt;
[[File:+1_+2_failed.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Magic Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Magic Ore Novobigger.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Magic Ore is used to transform a normal item into an item with Rarity (Unidentified).&lt;br /&gt;
&lt;br /&gt;
[[File:Woi_Normal.PNG]] &amp;gt; [[File:Woi_Unident.PNG]] &amp;gt; [[File:Woi_Ident.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Locked Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Locked Orebigger.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Locks an atribute. All open slots must be filled to use it and one of those will be locked - RNG.&lt;br /&gt;
&lt;br /&gt;
=== Disenchant Ore ===&lt;br /&gt;
[[File:Disenchant Orebigger.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Disenchant ore destroy an item with rarity and gives you back random ores. (Common = 1 ore, Rare = 2 ore and so on...)&lt;br /&gt;
&lt;br /&gt;
=== Chance Ore ===&lt;br /&gt;
[[File:Chance Ore Novobigger.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chance ore is a very complex ore. It can turn your item into a Ancient/Mythic BUT has high chances of failing and can also destroy your Item. So be carefull, big gamba here.&lt;br /&gt;
&lt;br /&gt;
=== Resistance Ore ===&lt;br /&gt;
[[File:Resistance Orebigger.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use it on a rarity item to add a random PURE RESISTANCE atribute (eg. fire/energy/earth resistance...)&lt;br /&gt;
&lt;br /&gt;
=== Hunting Ore ===&lt;br /&gt;
[[File:Hunting Orebigger.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use it on a rarity item to add a random MONSTER-HUNTING damage atribute (eg. damage to demons/dragons/undead...)&lt;br /&gt;
&lt;br /&gt;
=== Defensive Ore ===&lt;br /&gt;
[[File:Defensive Orebigger.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use it on a rarity item to add a random MONSTER-FOCUSED DEFENSIVE atribute (eg. demon resistance, dragon resistance, humanoid resistance)&lt;br /&gt;
&lt;br /&gt;
=== Attack Ore ===&lt;br /&gt;
[[File:Attack Orebigger.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use it on a rarity item to add a random ATTACK-FOCUSED atribute (eg. melee skills, sword/axe/club/fist, elemental damage, crit chance, attack speed)&lt;br /&gt;
&lt;br /&gt;
=== Arcane Ore ===&lt;br /&gt;
[[File:Arcane Ore bigger.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use it on a rarity item to add a random caster or rune-focused atribute (eg. magic level, spell damage, rune damage, rune crit)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Enchanting Skill&#039;&#039;&#039; ===&lt;br /&gt;
Using ores on equipment increases your enchanting skill.&lt;br /&gt;
&lt;br /&gt;
Current official information is that the higher the enchanting skill, the less chance of the ore breaking without working.&lt;br /&gt;
&lt;br /&gt;
[[File:Enchanting_Skill.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Values Threshold -&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the stronger the monster that dropped the item, higher the number of Stars the item can roll. Higher star = possibilities to roll higher Tier Values (T1-T10) T1 Being the BEST and T10 Being the Worst values possible.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!STAR&lt;br /&gt;
!ROLLS&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!1 Star&lt;br /&gt;
!Rolls T10&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|2 Star&lt;br /&gt;
|Rolls T10-T9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3 Star&lt;br /&gt;
|Rolls T10-T8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4 Star&lt;br /&gt;
|Rolls T10-T7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5 Star&lt;br /&gt;
|Rolls T10-T6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6 Star&lt;br /&gt;
|Rolls T10-T5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7 Star&lt;br /&gt;
|Rolls T10-T4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8 Star&lt;br /&gt;
|Rolls T10-T3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9 Star&lt;br /&gt;
|Rolls T10-T2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10 Star&lt;br /&gt;
|Rolls T10-T1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Tips and Advice:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where to get the ores:&lt;br /&gt;
&lt;br /&gt;
- Mining&lt;br /&gt;
&lt;br /&gt;
- Dungeon Rewards&lt;br /&gt;
&lt;br /&gt;
- Demonic Creatures&lt;br /&gt;
&lt;br /&gt;
- Some random creature drops&lt;br /&gt;
&lt;br /&gt;
Should i always try to improve my item?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;- Enchanting works like a gamble, the odds of you getting what you&#039;d expect easily are really low, which means that you&#039;ll have to invest alot of ores to improve your item unless you are really lucky so be wise.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TibiaScape is, for a great part, an item driven game. You dont need to have the best item for every circunstance, but if you do it goes a long way, so choose you item carefully before trying to improve it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;You can Reforge an Item with Rarity using the [[Exaltation Forge]] and make it unidentified again&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;big&amp;gt;- For example: If you have a common Boots of Haste with +10 speed you can reforge it and maybe it will become a Common/Rare/Epic/Ancient/Legendary/Mythic Boots of Haste with another atribute&amp;lt;/big&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;.&amp;lt;/big&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=Rashid_Guide&amp;diff=542</id>
		<title>Rashid Guide</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=Rashid_Guide&amp;diff=542"/>
		<updated>2026-05-28T13:25:25Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: updated the rashid missions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rashid is searching experienced traders, so he can buy their goods. You have to pass a test to prove yourself a worthy trader, one new task each day in a whole week&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!How To Complete Rashid Quest - &lt;br /&gt;
Monday: Trust Fee Talk to Rashid: mission, yes, yes, then ask mission again and say yes with 2 crystal coins. - &lt;br /&gt;
Tuesday: Heavy Package Talk to Rashid to start it. Then: Willard -&amp;gt; say package for rashid Snake Eye -&amp;gt; say package for rashid Use the Outlaw Camp chest for the heavy package. Return to Rashid Tuesday and say mission, yes. - &lt;br /&gt;
Wednesday: Star Amulet Start with Rashid, bring star amulet, then mission, yes. - &lt;br /&gt;
Thursday: Stealth Ring Start with Rashid, bring stealth ring, then mission, yes. - &lt;br /&gt;
Friday: Crimson Sword Start with Rashid, then talk to Uzgod: crimson sword -&amp;gt; forge -&amp;gt; no -&amp;gt; no -&amp;gt; no -&amp;gt; yes/ok You need 3 mystic ores item 5880 and 250 gold. Uzgod gives crimson sword; return to Rashid Friday and deliver it. - &lt;br /&gt;
Saturday: Northern Pikes Start with Rashid, bring 5 northern pikes, then mission, yes. - &lt;br /&gt;
Sunday: Recognition Talk to Rashid and say mission. No item&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=Crafting&amp;diff=541</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=Crafting&amp;diff=541"/>
		<updated>2026-05-21T13:53:12Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: send bigger images &amp;amp; changed one image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Enchanting Equipment&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
In TibiaScape, it is possible, through &#039;&#039;&#039;&amp;quot;Crafting&amp;quot;&#039;&#039;&#039;, to improve items and their attributes using &amp;quot;&#039;&#039;&#039;Ores&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;*ATTENTION*&#039;&#039;&#039; ===&lt;br /&gt;
All processes may fail, worsen an item’s attribute or bricking it by locking a bad atribute, always consuming the Ore. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*****&amp;lt;/nowiki&amp;gt;Disenchant ore BREAKS your item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt;Chance ore can also break the item. &lt;br /&gt;
&lt;br /&gt;
[[File:Mystic_Ore_fail_success.PNG]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-default-size&amp;quot;&amp;gt;[[File:Ore_Failed.PNG|link=|class=mw-file-element|181x181px]]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In TibiaScape, we currently have &#039;&#039;&#039;*13*&#039;&#039;&#039; different Ores.&lt;br /&gt;
[[File:Todos Ores.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Mystic Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Mystic_ore.PNG]]&lt;br /&gt;
&lt;br /&gt;
The Mystic Ore is used to alter the value of an attribute of your weapon.&lt;br /&gt;
&lt;br /&gt;
For example: In this case, initially the Plate Legs had +1.6% healing, and after using 3 Mystic Ores, we were able to improve it to 2.1%.&lt;br /&gt;
&lt;br /&gt;
[[File:1.6_healing.PNG]] [[File:2.1_healing.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mystic_Ore_fail_success.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Rarity Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Rarity_ore.PNG]]&lt;br /&gt;
&lt;br /&gt;
The Rarity Ore is used to ADD an RANDOM attribute to an item that has an Empty Slot.&lt;br /&gt;
&lt;br /&gt;
This ore is diferent than the Specific ones, as it can roll all types of atributes for each specific type of item.&lt;br /&gt;
&lt;br /&gt;
For example: In this case, the weapon had an Empty Slot, and by using the Rarity Ore, the attribute &amp;quot;Chance to deal bonus damage&amp;quot; was added to this slot.&lt;br /&gt;
&lt;br /&gt;
[[File:Open_Slot.PNG]] [[File:Slot_com_raridade.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[File:Success_add_atribute.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Nullify Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Nullify_ore.PNG]]&lt;br /&gt;
&lt;br /&gt;
The Nullify Ore is used to remove an attribute from an item, but &#039;&#039;&#039;ATTENTION&#039;&#039;&#039;, it can only be used to remove attributes from Slots that are not [LOCKED].&lt;br /&gt;
&lt;br /&gt;
For example: In this case, the item had a non-[LOCKED] slot with the attribute &amp;quot;Chance to deal bonus damage&amp;quot;, and after using the Nullify Ore, the attribute was removed, and the slot became Empty again.&lt;br /&gt;
&lt;br /&gt;
[[File:Slot_com_raridade.PNG]] [[File:Open_Slot.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[File:Success_remov_atribute.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cursed Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Cursed_ore.PNG]]&lt;br /&gt;
&lt;br /&gt;
The Cursed Ore is used to upgrades the item’s direct stats, such as attack, defense, and armor.&lt;br /&gt;
&lt;br /&gt;
It can only be used on items that have some rarity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VERY IMPORTANT&#039;&#039;&#039;: This Ore works slightly differently from the others, as it will return the item to its initial stage (+0) if it fails!!! The success probability works as follows: From +1 to +10, the chance to upgrade the tier is 50% success and 50% failure, but if it fails, you go back to +0.&lt;br /&gt;
&lt;br /&gt;
[[File:+1_+2_failed.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Magic Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Magic_ore.PNG]]&lt;br /&gt;
&lt;br /&gt;
The Magic Ore is used to transform a normal item into an item with Rarity (Unidentified).&lt;br /&gt;
&lt;br /&gt;
[[File:Woi_Normal.PNG]] &amp;gt; [[File:Woi_Unident.PNG]] &amp;gt; [[File:Woi_Ident.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Locked Ore&#039;&#039;&#039; ===&lt;br /&gt;
Locks an atribute. All open slots must be filled to use it and one of those will be locked - RNG.&lt;br /&gt;
&lt;br /&gt;
=== Disenchant Ore ===&lt;br /&gt;
Disenchant ore destroy an item with rarity and gives you back random ores.&lt;br /&gt;
&lt;br /&gt;
=== Chance Ore ===&lt;br /&gt;
Chance ore is a very complex ore. It can turn your item into a Ancient/Mythic BUT has high chances of failing and can also destroy your Item. So be carefull, big gamba here.&lt;br /&gt;
&lt;br /&gt;
=== Resistance Ore ===&lt;br /&gt;
Use it on a rarity item to add a random PURE RESISTANCE atribute (eg. fire/energy/earth resistance...)&lt;br /&gt;
&lt;br /&gt;
=== Hunting Ore ===&lt;br /&gt;
Use it on a rarity item to add a random MONSTER-HUNTING damage atribute (eg. damage to demons/dragons/undead...)&lt;br /&gt;
&lt;br /&gt;
=== Defensive Ore ===&lt;br /&gt;
Use it on a rarity item to add a random MONSTER-FOCUSED DEFENSIVE atribute (eg. demon resistance, dragon resistance, humanoid resistance)&lt;br /&gt;
&lt;br /&gt;
=== Attack Ore ===&lt;br /&gt;
Use it on a rarity item to add a random ATTACK-FOCUSED atribute (eg. melee skills, sword/axe/club/fist, elemental damage, crit chance, attack speed)&lt;br /&gt;
&lt;br /&gt;
=== Arcane Ore ===&lt;br /&gt;
Use it on a rarity item to add a random caster or rune-focused atribute (eg. magic level, spell damage, rune damage, rune crit)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Enchanting Skill&#039;&#039;&#039; ===&lt;br /&gt;
Using ores on equipment increases your enchanting skill.&lt;br /&gt;
&lt;br /&gt;
Current official information is that the higher the enchanting skill, the less chance of the ore breaking without working.&lt;br /&gt;
&lt;br /&gt;
[[File:Enchanting_Skill.PNG]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Values Threshold -&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the stronger the monster that dropped the item, higher the values of the atributes will be.&lt;br /&gt;
&lt;br /&gt;
Example (Disregard the values used here, those are just for demonstration purposes): &lt;br /&gt;
&lt;br /&gt;
- A Boots of Haste from a necromancer +0 will roll from 1 to +50 speed, a Boots of Haste from Ghaz&#039;Haragoth will roll from 1 to +200 speed.&lt;br /&gt;
&lt;br /&gt;
Also when you increase the tier from your item(+1...+10) you also increase the max value range.&lt;br /&gt;
&lt;br /&gt;
Example (Disregard the values used here, those are just for demonstration purposes): &lt;br /&gt;
&lt;br /&gt;
- A Boots of Haste +0 from necromancer will roll from 1 to +50 speed, a Boots of Haste +10 from necromancer will roll from 1 to +70 speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Tips and Advice:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where to get the ores:&lt;br /&gt;
&lt;br /&gt;
- Mining&lt;br /&gt;
&lt;br /&gt;
- Dungeon Rewards&lt;br /&gt;
&lt;br /&gt;
- Demonic Creatures&lt;br /&gt;
&lt;br /&gt;
- Pirate Invasions across the map&lt;br /&gt;
&lt;br /&gt;
- Some random creature drops&lt;br /&gt;
&lt;br /&gt;
Should i always try to improve my item?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;- Enchanting works like a gamble, the odds of you getting what you&#039;d expect easily are really low, which means that you&#039;ll have to invest alot of ores to improve your item unless you are really lucky so be wise.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TibiaScape is, for a great part, an item driven game. You dont need to have the best item for every circunstance, but if you do it goes a long way, so choose you item carefully before trying to improve it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;You can Reforge an Item with Rarity using the [[Exaltation Forge]] and make it unidentified again&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;big&amp;gt;- For example: If you have a common Boots of Haste with +10 speed you can reforge it and maybe it will become a Common/Rare/Epic/Ancient/Legendary/Mythic Boots of Haste with another atribute&amp;lt;/big&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;.&amp;lt;/big&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Resistance_Orebigger.png&amp;diff=555</id>
		<title>File:Resistance Orebigger.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Resistance_Orebigger.png&amp;diff=555"/>
		<updated>2026-05-21T13:51:57Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;bigger&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Rarity_Ore_novobigger.png&amp;diff=554</id>
		<title>File:Rarity Ore novobigger.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Rarity_Ore_novobigger.png&amp;diff=554"/>
		<updated>2026-05-21T13:51:40Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;bigger&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Nullify_Orebigger.png&amp;diff=553</id>
		<title>File:Nullify Orebigger.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Nullify_Orebigger.png&amp;diff=553"/>
		<updated>2026-05-21T13:51:32Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;bigger&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Mystic_ore_novobigger.png&amp;diff=552</id>
		<title>File:Mystic ore novobigger.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Mystic_ore_novobigger.png&amp;diff=552"/>
		<updated>2026-05-21T13:51:22Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;bigger&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Magic_Ore_Novobigger.png&amp;diff=551</id>
		<title>File:Magic Ore Novobigger.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Magic_Ore_Novobigger.png&amp;diff=551"/>
		<updated>2026-05-21T13:51:14Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;bigger&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Locked_Orebigger.png&amp;diff=550</id>
		<title>File:Locked Orebigger.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Locked_Orebigger.png&amp;diff=550"/>
		<updated>2026-05-21T13:51:05Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;bigger&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Hunting_Orebigger.png&amp;diff=549</id>
		<title>File:Hunting Orebigger.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Hunting_Orebigger.png&amp;diff=549"/>
		<updated>2026-05-21T13:50:55Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;bigger&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Disenchant_Orebigger.png&amp;diff=548</id>
		<title>File:Disenchant Orebigger.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Disenchant_Orebigger.png&amp;diff=548"/>
		<updated>2026-05-21T13:50:24Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;bigger&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Defensive_Orebigger.png&amp;diff=547</id>
		<title>File:Defensive Orebigger.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Defensive_Orebigger.png&amp;diff=547"/>
		<updated>2026-05-21T13:50:15Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;bigger&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Cursed_ore_novobigger.png&amp;diff=546</id>
		<title>File:Cursed ore novobigger.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Cursed_ore_novobigger.png&amp;diff=546"/>
		<updated>2026-05-21T13:50:06Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;bigger&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Chance_Ore_Novobigger.png&amp;diff=545</id>
		<title>File:Chance Ore Novobigger.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Chance_Ore_Novobigger.png&amp;diff=545"/>
		<updated>2026-05-21T13:49:56Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;bigger&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Attack_Orebigger.png&amp;diff=544</id>
		<title>File:Attack Orebigger.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Attack_Orebigger.png&amp;diff=544"/>
		<updated>2026-05-21T13:49:42Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;bigger&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Arcane_Ore_bigger.png&amp;diff=543</id>
		<title>File:Arcane Ore bigger.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Arcane_Ore_bigger.png&amp;diff=543"/>
		<updated>2026-05-21T13:49:30Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;bigger&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=Crafting&amp;diff=528</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=Crafting&amp;diff=528"/>
		<updated>2026-05-08T13:33:07Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: Added new ores, updated what cursed ore do - need to put new images after they&amp;#039;re accepted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Enchanting Equipment&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
In TibiaScape, it is possible, through &#039;&#039;&#039;&amp;quot;Crafting&amp;quot;&#039;&#039;&#039;, to improve items and their attributes using &amp;quot;&#039;&#039;&#039;Ores&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;*ATTENTION*&#039;&#039;&#039; ===&lt;br /&gt;
All processes may fail, worsen an item’s attribute or bricking it by locking a bad atribute, always consuming the Ore. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*****&amp;lt;/nowiki&amp;gt;Disenchant ore BREAKS your item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt;Chance ore can also break the item. &lt;br /&gt;
&lt;br /&gt;
[[File:Mystic_Ore_fail_success.PNG]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-default-size&amp;quot;&amp;gt;[[File:Ore_Failed.PNG|link=|class=mw-file-element|181x181px]]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In TibiaScape, we currently have &#039;&#039;&#039;*13*&#039;&#039;&#039; different Ores.&lt;br /&gt;
&lt;br /&gt;
[[File:5_ores.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Mystic Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Mystic_ore.PNG]]&lt;br /&gt;
&lt;br /&gt;
The Mystic Ore is used to alter the value of an attribute of your weapon.&lt;br /&gt;
&lt;br /&gt;
For example: In this case, initially the Plate Legs had +1.6% healing, and after using 3 Mystic Ores, we were able to improve it to 2.1%.&lt;br /&gt;
&lt;br /&gt;
[[File:1.6_healing.PNG]] [[File:2.1_healing.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mystic_Ore_fail_success.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Rarity Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Rarity_ore.PNG]]&lt;br /&gt;
&lt;br /&gt;
The Rarity Ore is used to ADD an RANDOM attribute to an item that has an Empty Slot.&lt;br /&gt;
&lt;br /&gt;
This ore is diferent than the Specific ones, as it can roll all types of atributes for each specific type of item.&lt;br /&gt;
&lt;br /&gt;
For example: In this case, the weapon had an Empty Slot, and by using the Rarity Ore, the attribute &amp;quot;Chance to deal bonus damage&amp;quot; was added to this slot.&lt;br /&gt;
&lt;br /&gt;
[[File:Open_Slot.PNG]] [[File:Slot_com_raridade.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[File:Success_add_atribute.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Nullify Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Nullify_ore.PNG]]&lt;br /&gt;
&lt;br /&gt;
The Nullify Ore is used to remove an attribute from an item, but &#039;&#039;&#039;ATTENTION&#039;&#039;&#039;, it can only be used to remove attributes from Slots that are not [LOCKED].&lt;br /&gt;
&lt;br /&gt;
For example: In this case, the item had a non-[LOCKED] slot with the attribute &amp;quot;Chance to deal bonus damage&amp;quot;, and after using the Nullify Ore, the attribute was removed, and the slot became Empty again.&lt;br /&gt;
&lt;br /&gt;
[[File:Slot_com_raridade.PNG]] [[File:Open_Slot.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[File:Success_remov_atribute.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cursed Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Cursed_ore.PNG]]&lt;br /&gt;
&lt;br /&gt;
The Cursed Ore is used to upgrades the item’s direct stats, such as attack, defense, and armor.&lt;br /&gt;
&lt;br /&gt;
It can only be used on items that have some rarity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VERY IMPORTANT&#039;&#039;&#039;: This Ore works slightly differently from the others, as it will return the item to its initial stage (+0) if it fails!!! The success probability works as follows: From +1 to +10, the chance to upgrade the tier is 50% success and 50% failure, but if it fails, you go back to +0.&lt;br /&gt;
&lt;br /&gt;
[[File:+1_+2_failed.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Magic Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Magic_ore.PNG]]&lt;br /&gt;
&lt;br /&gt;
The Magic Ore is used to transform a normal item into an item with Rarity (Unidentified).&lt;br /&gt;
&lt;br /&gt;
[[File:Woi_Normal.PNG]] &amp;gt; [[File:Woi_Unident.PNG]] &amp;gt; [[File:Woi_Ident.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Locked Ore&#039;&#039;&#039; ===&lt;br /&gt;
Locks an atribute. All open slots must be filled to use it and one of those will be locked - RNG.&lt;br /&gt;
&lt;br /&gt;
=== Disenchant Ore ===&lt;br /&gt;
Disenchant ore destroy an item with rarity and gives you back random ores.&lt;br /&gt;
&lt;br /&gt;
=== Chance Ore ===&lt;br /&gt;
Chance ore is a very complex ore. It can turn your item into a Ancient/Mythic BUT has high chances of failing and can also destroy your Item. So be carefull, big gamba here.&lt;br /&gt;
&lt;br /&gt;
=== Resistance Ore ===&lt;br /&gt;
Use it on a rarity item to add a random PURE RESISTANCE atribute (eg. fire/energy/earth resistance...)&lt;br /&gt;
&lt;br /&gt;
=== Hunting Ore ===&lt;br /&gt;
Use it on a rarity item to add a random MONSTER-HUNTING damage atribute (eg. damage to demons/dragons/undead...)&lt;br /&gt;
&lt;br /&gt;
=== Defensive Ore ===&lt;br /&gt;
Use it on a rarity item to add a random MONSTER-FOCUSED DEFENSIVE atribute (eg. demon resistance, dragon resistance, humanoid resistance)&lt;br /&gt;
&lt;br /&gt;
=== Attack Ore ===&lt;br /&gt;
Use it on a rarity item to add a random ATTACK-FOCUSED atribute (eg. melee skills, sword/axe/club/fist, elemental damage, crit chance, attack speed)&lt;br /&gt;
&lt;br /&gt;
=== Arcane Ore ===&lt;br /&gt;
Use it on a rarity item to add a random caster or rune-focused atribute (eg. magic level, spell damage, rune damage, rune crit)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Enchanting Skill&#039;&#039;&#039; ===&lt;br /&gt;
Using ores on equipment increases your enchanting skill.&lt;br /&gt;
&lt;br /&gt;
Current official information is that the higher the enchanting skill, the less chance of the ore breaking without working.&lt;br /&gt;
&lt;br /&gt;
[[File:Enchanting_Skill.PNG]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Values Threshold -&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the stronger the monster that dropped the item, higher the values of the atributes will be.&lt;br /&gt;
&lt;br /&gt;
Example (Disregard the values used here, those are just for demonstration purposes): &lt;br /&gt;
&lt;br /&gt;
- A Boots of Haste from a necromancer +0 will roll from 1 to +50 speed, a Boots of Haste from Ghaz&#039;Haragoth will roll from 1 to +200 speed.&lt;br /&gt;
&lt;br /&gt;
Also when you increase the tier from your item(+1...+10) you also increase the max value range.&lt;br /&gt;
&lt;br /&gt;
Example (Disregard the values used here, those are just for demonstration purposes): &lt;br /&gt;
&lt;br /&gt;
- A Boots of Haste +0 from necromancer will roll from 1 to +50 speed, a Boots of Haste +10 from necromancer will roll from 1 to +70 speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Tips and Advice:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where to get the ores:&lt;br /&gt;
&lt;br /&gt;
- Mining&lt;br /&gt;
&lt;br /&gt;
- Dungeon Rewards&lt;br /&gt;
&lt;br /&gt;
- Demonic Creatures&lt;br /&gt;
&lt;br /&gt;
- Pirate Invasions across the map&lt;br /&gt;
&lt;br /&gt;
- Some random creature drops&lt;br /&gt;
&lt;br /&gt;
Should i always try to improve my item?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;- Enchanting works like a gamble, the odds of you getting what you&#039;d expect easily are really low, which means that you&#039;ll have to invest alot of ores to improve your item unless you are really lucky so be wise.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TibiaScape is, for a great part, an item driven game. You dont need to have the best item for every circunstance, but if you do it goes a long way, so choose you item carefully before trying to improve it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;You can Reforge an Item with Rarity using the [[Exaltation Forge]] and make it unidentified again&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;big&amp;gt;- For example: If you have a common Boots of Haste with +10 speed you can reforge it and maybe it will become a Common/Rare/Epic/Ancient/Legendary/Mythic Boots of Haste with another atribute&amp;lt;/big&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;.&amp;lt;/big&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Rarity_Ore_novo.png&amp;diff=537</id>
		<title>File:Rarity Ore novo.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Rarity_Ore_novo.png&amp;diff=537"/>
		<updated>2026-05-08T13:16:43Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rarity Ore novo&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Nullify_Ore.png&amp;diff=536</id>
		<title>File:Nullify Ore.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Nullify_Ore.png&amp;diff=536"/>
		<updated>2026-05-08T13:16:32Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nullify Ore&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Mystic_ore_novo.png&amp;diff=535</id>
		<title>File:Mystic ore novo.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Mystic_ore_novo.png&amp;diff=535"/>
		<updated>2026-05-08T13:16:22Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mystic ore novo&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Magic_Ore_Novo.png&amp;diff=534</id>
		<title>File:Magic Ore Novo.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Magic_Ore_Novo.png&amp;diff=534"/>
		<updated>2026-05-08T13:16:15Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magic Ore Novo&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Cursed_ore_novo.png&amp;diff=533</id>
		<title>File:Cursed ore novo.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Cursed_ore_novo.png&amp;diff=533"/>
		<updated>2026-05-08T13:16:05Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cursed ore novo&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Chance_Ore_Novo.png&amp;diff=532</id>
		<title>File:Chance Ore Novo.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Chance_Ore_Novo.png&amp;diff=532"/>
		<updated>2026-05-08T13:15:55Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chance Ore Novo&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Resistance_Ore.png&amp;diff=531</id>
		<title>File:Resistance Ore.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Resistance_Ore.png&amp;diff=531"/>
		<updated>2026-05-08T13:13:22Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Resistance Ore&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Hunting_Ore.png&amp;diff=530</id>
		<title>File:Hunting Ore.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Hunting_Ore.png&amp;diff=530"/>
		<updated>2026-05-08T13:13:04Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hunting Ore&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Defensive_Ore.png&amp;diff=529</id>
		<title>File:Defensive Ore.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Defensive_Ore.png&amp;diff=529"/>
		<updated>2026-05-08T13:12:56Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Defensive Ore&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Attack_Ore.png&amp;diff=540</id>
		<title>File:Attack Ore.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Attack_Ore.png&amp;diff=540"/>
		<updated>2026-05-08T13:12:44Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attack Ore&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Arcane_Ore.png&amp;diff=539</id>
		<title>File:Arcane Ore.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Arcane_Ore.png&amp;diff=539"/>
		<updated>2026-05-08T13:12:32Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;arcane ore&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Todos_Ores.png&amp;diff=538</id>
		<title>File:Todos Ores.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Todos_Ores.png&amp;diff=538"/>
		<updated>2026-05-08T13:12:07Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;all ores&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=Crafting&amp;diff=520</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=Crafting&amp;diff=520"/>
		<updated>2026-04-08T10:33:24Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: small update with new ores&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Enchanting Equipment&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
In TibiaScape, it is possible, through &amp;quot;Crafting&amp;quot;, to improve items and their attributes using &amp;quot;Ores&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;*ATTENTION*&#039;&#039;&#039; ===&lt;br /&gt;
All processes may fail, worsen an item’s attribute or bricking it by locking a bad atribute, always consuming the Ore. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*****&amp;lt;/nowiki&amp;gt;Disenchant ore BREAKS your item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt;Chance ore can also break the item. &lt;br /&gt;
&lt;br /&gt;
[[File:Mystic_Ore_fail_success.PNG]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-default-size&amp;quot;&amp;gt;[[File:Ore_Failed.PNG|link=|class=mw-file-element|181x181px]]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In TibiaScape, we currently have 8 different Ores.&lt;br /&gt;
&lt;br /&gt;
[[File:5_ores.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Mystic Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Mystic_ore.PNG]]&lt;br /&gt;
&lt;br /&gt;
The Mystic Ore is used to alter the value of an attribute of your weapon.&lt;br /&gt;
&lt;br /&gt;
For example: In this case, initially the Plate Legs had +1.6% healing, and after using 3 Mystic Ores, we were able to improve it to 2.1%.&lt;br /&gt;
&lt;br /&gt;
[[File:1.6_healing.PNG]] [[File:2.1_healing.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mystic_Ore_fail_success.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Rarity Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Rarity_ore.PNG]]&lt;br /&gt;
&lt;br /&gt;
The Rarity Ore is used to ADD an attribute to an item that has an Empty Slot.&lt;br /&gt;
&lt;br /&gt;
For example: In this case, the weapon had an Empty Slot, and by using the Rarity Ore, the attribute &amp;quot;Chance to deal bonus damage&amp;quot; was added to this slot.&lt;br /&gt;
&lt;br /&gt;
[[File:Open_Slot.PNG]] [[File:Slot_com_raridade.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[File:Success_add_atribute.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Nullify Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Nullify_ore.PNG]]&lt;br /&gt;
&lt;br /&gt;
The Nullify Ore is used to remove an attribute from an item, but &#039;&#039;&#039;ATTENTION&#039;&#039;&#039;, it can only be used to remove attributes from Slots that are not [LOCKED].&lt;br /&gt;
&lt;br /&gt;
For example: In this case, the item had a non-[LOCKED] slot with the attribute &amp;quot;Chance to deal bonus damage&amp;quot;, and after using the Nullify Ore, the attribute was removed, and the slot became Empty again.&lt;br /&gt;
&lt;br /&gt;
[[File:Slot_com_raridade.PNG]] [[File:Open_Slot.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[File:Success_remov_atribute.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cursed Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Cursed_ore.PNG]]&lt;br /&gt;
&lt;br /&gt;
The Cursed Ore is used to alter the Tier of an item (+1, +2, +3, …, +10).&lt;br /&gt;
&lt;br /&gt;
It can only be used on items that have some rarity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VERY IMPORTANT&#039;&#039;&#039;: This Ore works slightly differently from the others, as it will return the item to its initial stage (+0) if it fails!!! The success probability works as follows: From +1 to +10, the chance to upgrade the tier is 50% success and 50% failure, but if it fails, you go back to +0.&lt;br /&gt;
&lt;br /&gt;
[[File:+1_+2_failed.PNG]]&lt;br /&gt;
&lt;br /&gt;
For example: In this case, the Wand of Inferno was +0 and after using the Cursed Ore, it became +1.&lt;br /&gt;
&lt;br /&gt;
[[File:Woi_Ident.PNG]] &amp;gt; [[File:Woi_+1.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Magic Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Magic_ore.PNG]]&lt;br /&gt;
&lt;br /&gt;
The Magic Ore is used to transform a normal item into an item with Rarity (Unidentified).&lt;br /&gt;
&lt;br /&gt;
[[File:Woi_Normal.PNG]] &amp;gt; [[File:Woi_Unident.PNG]] &amp;gt; [[File:Woi_Ident.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Locked Ore&#039;&#039;&#039; ===&lt;br /&gt;
Locks an atribute. All open slots must be filled to use it and one of those will be locked - RNG.&lt;br /&gt;
&lt;br /&gt;
=== Disenchant Ore ===&lt;br /&gt;
Disenchant ore destroy an item with rarity and gives you back random ores.&lt;br /&gt;
&lt;br /&gt;
=== Chance Ore ===&lt;br /&gt;
Chance ore is a very complex ore. It can turn your item into a Ancient/Mythic BUT has high chances of failing and can also destroy your Item. So be carefull, big gamba here.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Enchanting Skill&#039;&#039;&#039; ===&lt;br /&gt;
Using ores on equipment increases your enchanting skill.&lt;br /&gt;
&lt;br /&gt;
Current official information is that the higher the enchanting skill, the less chance of the ore breaking without working.&lt;br /&gt;
&lt;br /&gt;
[[File:Enchanting_Skill.PNG]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Values Threshold -&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the stronger the monster that dropped the item, higher the values of the atributes will be.&lt;br /&gt;
&lt;br /&gt;
Example (Disregard the values used here, those are just for demonstration purposes): &lt;br /&gt;
&lt;br /&gt;
- A Boots of Haste from a necromancer +0 will roll from 1 to +50 speed, a Boots of Haste from Ghaz&#039;Haragoth will roll from 1 to +200 speed.&lt;br /&gt;
&lt;br /&gt;
Also when you increase the tier from your item(+1...+10) you also increase the max value range.&lt;br /&gt;
&lt;br /&gt;
Example (Disregard the values used here, those are just for demonstration purposes): &lt;br /&gt;
&lt;br /&gt;
- A Boots of Haste +0 from necromancer will roll from 1 to +50 speed, a Boots of Haste +10 from necromancer will roll from 1 to +70 speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Tips and Advice:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where to get the ores:&lt;br /&gt;
&lt;br /&gt;
- Mining&lt;br /&gt;
&lt;br /&gt;
- Dungeon Rewards&lt;br /&gt;
&lt;br /&gt;
- Demonic Creatures&lt;br /&gt;
&lt;br /&gt;
- Pirate Invasions across the map&lt;br /&gt;
&lt;br /&gt;
- Some random creature drops&lt;br /&gt;
&lt;br /&gt;
Should i always try to improve my item?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;- Enchanting works like a gamble, the odds of you getting what you&#039;d expect easily are really low, which means that you&#039;ll have to invest alot of ores to improve your item unless you are really lucky so be wise.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TibiaScape is, for a great part, an item driven game. You dont need to have the best item for every circunstance, but if you do it goes a long way, so choose you item carefully before trying to improve it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;You can Reforge an Item with Rarity using the [[Exaltation Forge]] and make it unidentified again&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;big&amp;gt;- For example: If you have a common Boots of Haste with +10 speed you can reforge it and maybe it will become a Rare/Epic/Ancient/Legendary/Mythic Boots of Haste with another atribute&amp;lt;/big&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;.&amp;lt;/big&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Disenchant_Ore.png&amp;diff=522</id>
		<title>File:Disenchant Ore.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Disenchant_Ore.png&amp;diff=522"/>
		<updated>2026-04-08T10:29:38Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Disenchant ore&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Locked_Ore.png&amp;diff=521</id>
		<title>File:Locked Ore.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Locked_Ore.png&amp;diff=521"/>
		<updated>2026-04-08T10:26:36Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Locked Ore Tooltip provided by bjorn&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=Crafting&amp;diff=516</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=Crafting&amp;diff=516"/>
		<updated>2026-01-18T01:39:12Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: added warning on disenchant breaking item and chance ore might break&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Enchanting Equipment&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
In TibiaScape, it is possible, through &amp;quot;Crafting&amp;quot;, to improve items and their attributes using &amp;quot;Ores&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;*ATTENTION*&#039;&#039;&#039; ===&lt;br /&gt;
All processes may fail and/or worsen an item’s attribute, consuming the Ore. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*****&amp;lt;/nowiki&amp;gt;Disenchant ore BREAKS your item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt;Chance ore can also break the item. &lt;br /&gt;
&lt;br /&gt;
[[File:Mystic_Ore_fail_success.PNG]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-default-size&amp;quot;&amp;gt;[[File:Ore_Failed.PNG|link=|class=mw-file-element|181x181px]]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In TibiaScape, we currently have 5 different Ores.&lt;br /&gt;
&lt;br /&gt;
[[File:5_ores.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Mystic Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Mystic_ore.PNG]]&lt;br /&gt;
&lt;br /&gt;
The Mystic Ore is used to alter the value of an attribute of your weapon.&lt;br /&gt;
&lt;br /&gt;
For example: In this case, initially the Plate Legs had +1.6% healing, and after using 3 Mystic Ores, we were able to improve it to 2.1%.&lt;br /&gt;
&lt;br /&gt;
[[File:1.6_healing.PNG]] [[File:2.1_healing.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mystic_Ore_fail_success.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Rarity Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Rarity_ore.PNG]]&lt;br /&gt;
&lt;br /&gt;
The Rarity Ore is used to ADD an attribute to an item that has an Empty Slot.&lt;br /&gt;
&lt;br /&gt;
For example: In this case, the weapon had an Empty Slot, and by using the Rarity Ore, the attribute &amp;quot;Chance to deal bonus damage&amp;quot; was added to this slot.&lt;br /&gt;
&lt;br /&gt;
[[File:Open_Slot.PNG]] [[File:Slot_com_raridade.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[File:Success_add_atribute.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Nullify Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Nullify_ore.PNG]]&lt;br /&gt;
&lt;br /&gt;
The Nullify Ore is used to remove an attribute from an item, but &#039;&#039;&#039;ATTENTION&#039;&#039;&#039;, it can only be used to remove attributes from Slots that are not [LOCKED].&lt;br /&gt;
&lt;br /&gt;
For example: In this case, the item had a non-[LOCKED] slot with the attribute &amp;quot;Chance to deal bonus damage&amp;quot;, and after using the Nullify Ore, the attribute was removed, and the slot became Empty again.&lt;br /&gt;
&lt;br /&gt;
[[File:Slot_com_raridade.PNG]] [[File:Open_Slot.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[File:Success_remov_atribute.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cursed Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Cursed_ore.PNG]]&lt;br /&gt;
&lt;br /&gt;
The Cursed Ore is used to alter the Tier of an item (+1, +2, +3, …, +10).&lt;br /&gt;
&lt;br /&gt;
It can only be used on items that have some rarity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VERY IMPORTANT&#039;&#039;&#039;: This Ore works slightly differently from the others, as it will return the item to its initial stage (+0) if it fails!!! The success probability works as follows: From +1 to +10, the chance to upgrade the tier is 50% success and 50% failure, but if it fails, you go back to +0.&lt;br /&gt;
&lt;br /&gt;
[[File:+1_+2_failed.PNG]]&lt;br /&gt;
&lt;br /&gt;
For example: In this case, the Wand of Inferno was +0 and after using the Cursed Ore, it became +1.&lt;br /&gt;
&lt;br /&gt;
[[File:Woi_Ident.PNG]] &amp;gt; [[File:Woi_+1.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Magic Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Magic_ore.PNG]]&lt;br /&gt;
&lt;br /&gt;
The Magic Ore is used to transform a normal item into an item with Rarity (Unidentified).&lt;br /&gt;
&lt;br /&gt;
[[File:Woi_Normal.PNG]] &amp;gt; [[File:Woi_Unident.PNG]] &amp;gt; [[File:Woi_Ident.PNG]] &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Enchanting Skill&#039;&#039;&#039; ===&lt;br /&gt;
Using ores on equipment increases your enchanting skill.&lt;br /&gt;
&lt;br /&gt;
Current official information is that the higher the enchanting skill, the less chance of the ore breaking without working.&lt;br /&gt;
&lt;br /&gt;
[[File:Enchanting_Skill.PNG]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Values Threshold -&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the stronger the monster that dropped the item, higher the values of the atributes will be.&lt;br /&gt;
&lt;br /&gt;
Example (Disregard the values used here, those are just for demonstration purposes): &lt;br /&gt;
&lt;br /&gt;
- A Boots of Haste from a necromancer +0 will roll from 1 to +50 speed, a Boots of Haste from Ghaz&#039;Haragoth will roll from 1 to +200 speed.&lt;br /&gt;
&lt;br /&gt;
Also when you increase the tier from your item(+1...+10) you also increase the max value range.&lt;br /&gt;
&lt;br /&gt;
Example (Disregard the values used here, those are just for demonstration purposes): &lt;br /&gt;
&lt;br /&gt;
- A Boots of Haste +0 from necromancer will roll from 1 to +50 speed, a Boots of Haste +10 from necromancer will roll from 1 to +70 speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Tips and Advice:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where to get the ores:&lt;br /&gt;
&lt;br /&gt;
- Mining&lt;br /&gt;
&lt;br /&gt;
- Dungeon Rewards&lt;br /&gt;
&lt;br /&gt;
- Demonic Creatures&lt;br /&gt;
&lt;br /&gt;
- Pirate Invasions across the map&lt;br /&gt;
&lt;br /&gt;
- Some random creature drops&lt;br /&gt;
&lt;br /&gt;
Should i always try to improve my item?&lt;br /&gt;
&lt;br /&gt;
- Enchanting works like a gamble, the odds of you getting what you&#039;d expect easily are really low, which means that you&#039;ll have to invest alot of ores to improve your item unless you are really lucky so be wise.&lt;br /&gt;
&lt;br /&gt;
TibiaScape is, for a great part, an item driven game. You dont need to have the best item for every circunstance, but if you do it goes a long way, so choose you item carefully before trying to improve it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;You can Reforge an Item with Rarity using the [[Exaltation Forge]] and make it unidentified again&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;- For example: If you have a common Boots of Haste with +10 speed you can reforge it and maybe it will become a Rare/Epic/Ancient/Legendary/Mythic Boots of Haste with another atribute&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;.&amp;lt;/big&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=Crafting&amp;diff=514</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=Crafting&amp;diff=514"/>
		<updated>2025-09-05T13:58:03Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: added mention to Exaltation Forge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Enchanting Equipment&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
In TibiaScape, it is possible, through &amp;quot;Crafting&amp;quot;, to improve items and their attributes using &amp;quot;Ores&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;*ATTENTION*&#039;&#039;&#039; ===&lt;br /&gt;
All processes may fail and/or worsen an item’s attribute, consuming the Ore. However, none of these processes will destroy the item being enchanted.&lt;br /&gt;
&lt;br /&gt;
[[File:Mystic_Ore_fail_success.PNG]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-default-size&amp;quot;&amp;gt;[[File:Ore_Failed.PNG|link=|class=mw-file-element|181x181px]]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In TibiaScape, we currently have 5 different Ores.&lt;br /&gt;
&lt;br /&gt;
[[File:5_ores.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Mystic Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Mystic_ore.PNG]]&lt;br /&gt;
&lt;br /&gt;
The Mystic Ore is used to alter the value of an attribute of your weapon.&lt;br /&gt;
&lt;br /&gt;
For example: In this case, initially the Plate Legs had +1.6% healing, and after using 3 Mystic Ores, we were able to improve it to 2.1%.&lt;br /&gt;
&lt;br /&gt;
[[File:1.6_healing.PNG]] [[File:2.1_healing.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mystic_Ore_fail_success.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Rarity Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Rarity_ore.PNG]]&lt;br /&gt;
&lt;br /&gt;
The Rarity Ore is used to ADD an attribute to an item that has an Empty Slot.&lt;br /&gt;
&lt;br /&gt;
For example: In this case, the weapon had an Empty Slot, and by using the Rarity Ore, the attribute &amp;quot;Chance to deal bonus damage&amp;quot; was added to this slot.&lt;br /&gt;
&lt;br /&gt;
[[File:Open_Slot.PNG]] [[File:Slot_com_raridade.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[File:Success_add_atribute.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Nullify Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Nullify_ore.PNG]]&lt;br /&gt;
&lt;br /&gt;
The Nullify Ore is used to remove an attribute from an item, but &#039;&#039;&#039;ATTENTION&#039;&#039;&#039;, it can only be used to remove attributes from Slots that are not [LOCKED].&lt;br /&gt;
&lt;br /&gt;
For example: In this case, the item had a non-[LOCKED] slot with the attribute &amp;quot;Chance to deal bonus damage&amp;quot;, and after using the Nullify Ore, the attribute was removed, and the slot became Empty again.&lt;br /&gt;
&lt;br /&gt;
[[File:Slot_com_raridade.PNG]] [[File:Open_Slot.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[File:Success_remov_atribute.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cursed Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Cursed_ore.PNG]]&lt;br /&gt;
&lt;br /&gt;
The Cursed Ore is used to alter the Tier of an item (+1, +2, +3, …, +10).&lt;br /&gt;
&lt;br /&gt;
It can only be used on items that have some rarity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VERY IMPORTANT&#039;&#039;&#039;: This Ore works slightly differently from the others, as it will return the item to its initial stage (+0) if it fails!!! The success probability works as follows: From +1 to +10, the chance to upgrade the tier is 50% success and 50% failure, but if it fails, you go back to +0.&lt;br /&gt;
&lt;br /&gt;
[[File:+1_+2_failed.PNG]]&lt;br /&gt;
&lt;br /&gt;
For example: In this case, the Wand of Inferno was +0 and after using the Cursed Ore, it became +1.&lt;br /&gt;
&lt;br /&gt;
[[File:Woi_Ident.PNG]] &amp;gt; [[File:Woi_+1.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Magic Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Magic_ore.PNG]]&lt;br /&gt;
&lt;br /&gt;
The Magic Ore is used to transform a normal item into an item with Rarity (Unidentified).&lt;br /&gt;
&lt;br /&gt;
[[File:Woi_Normal.PNG]] &amp;gt; [[File:Woi_Unident.PNG]] &amp;gt; [[File:Woi_Ident.PNG]] &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Enchanting Skill&#039;&#039;&#039; ===&lt;br /&gt;
Using ores on equipment increases your enchanting skill.&lt;br /&gt;
&lt;br /&gt;
Current official information is that the higher the enchanting skill, the less chance of the ore breaking without working.&lt;br /&gt;
&lt;br /&gt;
[[File:Enchanting_Skill.PNG]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Values Threshold -&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the stronger the monster that dropped the item, higher the values of the atributes will be.&lt;br /&gt;
&lt;br /&gt;
Example (Disregard the values used here, those are just for demonstration purposes): &lt;br /&gt;
&lt;br /&gt;
- A Boots of Haste from a necromancer +0 will roll from 1 to +50 speed, a Boots of Haste from Ghaz&#039;Haragoth will roll from 1 to +200 speed.&lt;br /&gt;
&lt;br /&gt;
Also when you increase the tier from your item(+1...+10) you also increase the max value range.&lt;br /&gt;
&lt;br /&gt;
Example (Disregard the values used here, those are just for demonstration purposes): &lt;br /&gt;
&lt;br /&gt;
- A Boots of Haste +0 from necromancer will roll from 1 to +50 speed, a Boots of Haste +10 from necromancer will roll from 1 to +70 speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Tips and Advice:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where to get the ores:&lt;br /&gt;
&lt;br /&gt;
- Mining&lt;br /&gt;
&lt;br /&gt;
- Dungeon Rewards&lt;br /&gt;
&lt;br /&gt;
- Demonic Creatures&lt;br /&gt;
&lt;br /&gt;
- Pirate Invasions across the map&lt;br /&gt;
&lt;br /&gt;
- Some random creature drops&lt;br /&gt;
&lt;br /&gt;
Should i always try to improve my item?&lt;br /&gt;
&lt;br /&gt;
- Enchanting works like a gamble, the odds of you getting what you&#039;d expect easily are really low, which means that you&#039;ll have to invest alot of ores to improve your item unless you are really lucky so be wise.&lt;br /&gt;
&lt;br /&gt;
TibiaScape is, for a great part, an item driven game. You dont need to have the best item for every circunstance, but if you do it goes a long way, so choose you item carefully before trying to improve it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;You can Reforge an Item with Rarity using the [[Exaltation Forge]] and make it unidentified again&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;- For example: If you have a common Boots of Haste with +10 speed you can reforge it and maybe it will become a Rare/Epic/Ancient/Legendary/Mythic Boots of Haste with another atribute&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;.&amp;lt;/big&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=Crafting&amp;diff=513</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=Crafting&amp;diff=513"/>
		<updated>2025-09-05T01:07:59Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: added more stuff at the end&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Enchanting Equipment&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
In TibiaScape, it is possible, through &amp;quot;Crafting&amp;quot;, to improve items and their attributes using &amp;quot;Ores&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;*ATTENTION*&#039;&#039;&#039; ===&lt;br /&gt;
All processes may fail and/or worsen an item’s attribute, consuming the Ore. However, none of these processes will destroy the item being enchanted.&lt;br /&gt;
&lt;br /&gt;
[[File:Mystic_Ore_fail_success.PNG]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-default-size&amp;quot;&amp;gt;[[File:Ore_Failed.PNG|link=|class=mw-file-element|181x181px]]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In TibiaScape, we currently have 5 different Ores.&lt;br /&gt;
&lt;br /&gt;
[[File:5_ores.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Mystic Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Mystic_ore.PNG]]&lt;br /&gt;
&lt;br /&gt;
The Mystic Ore is used to alter the value of an attribute of your weapon.&lt;br /&gt;
&lt;br /&gt;
For example: In this case, initially the Plate Legs had +1.6% healing, and after using 3 Mystic Ores, we were able to improve it to 2.1%.&lt;br /&gt;
&lt;br /&gt;
[[File:1.6_healing.PNG]] [[File:2.1_healing.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mystic_Ore_fail_success.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Rarity Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Rarity_ore.PNG]]&lt;br /&gt;
&lt;br /&gt;
The Rarity Ore is used to ADD an attribute to an item that has an Empty Slot.&lt;br /&gt;
&lt;br /&gt;
For example: In this case, the weapon had an Empty Slot, and by using the Rarity Ore, the attribute &amp;quot;Chance to deal bonus damage&amp;quot; was added to this slot.&lt;br /&gt;
&lt;br /&gt;
[[File:Open_Slot.PNG]] [[File:Slot_com_raridade.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[File:Success_add_atribute.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Nullify Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Nullify_ore.PNG]]&lt;br /&gt;
&lt;br /&gt;
The Nullify Ore is used to remove an attribute from an item, but &#039;&#039;&#039;ATTENTION&#039;&#039;&#039;, it can only be used to remove attributes from Slots that are not [LOCKED].&lt;br /&gt;
&lt;br /&gt;
For example: In this case, the item had a non-[LOCKED] slot with the attribute &amp;quot;Chance to deal bonus damage&amp;quot;, and after using the Nullify Ore, the attribute was removed, and the slot became Empty again.&lt;br /&gt;
&lt;br /&gt;
[[File:Slot_com_raridade.PNG]] [[File:Open_Slot.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[File:Success_remov_atribute.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cursed Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Cursed_ore.PNG]]&lt;br /&gt;
&lt;br /&gt;
The Cursed Ore is used to alter the Tier of an item (+1, +2, +3, …, +10).&lt;br /&gt;
&lt;br /&gt;
It can only be used on items that have some rarity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VERY IMPORTANT&#039;&#039;&#039;: This Ore works slightly differently from the others, as it will return the item to its initial stage (+0) if it fails!!! The success probability works as follows: From +1 to +10, the chance to upgrade the tier is 50% success and 50% failure, but if it fails, you go back to +0.&lt;br /&gt;
&lt;br /&gt;
[[File:+1_+2_failed.PNG]]&lt;br /&gt;
&lt;br /&gt;
For example: In this case, the Wand of Inferno was +0 and after using the Cursed Ore, it became +1.&lt;br /&gt;
&lt;br /&gt;
[[File:Woi_Ident.PNG]] &amp;gt; [[File:Woi_+1.PNG]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Magic Ore&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Magic_ore.PNG]]&lt;br /&gt;
&lt;br /&gt;
The Magic Ore is used to transform a normal item into an item with Rarity (Unidentified).&lt;br /&gt;
&lt;br /&gt;
[[File:Woi_Normal.PNG]] &amp;gt; [[File:Woi_Unident.PNG]] &amp;gt; [[File:Woi_Ident.PNG]] &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Enchanting Skill&#039;&#039;&#039; ===&lt;br /&gt;
Using ores on equipment increases your enchanting skill.&lt;br /&gt;
&lt;br /&gt;
Current official information is that the higher the enchanting skill, the less chance of the ore breaking without working.&lt;br /&gt;
&lt;br /&gt;
[[File:Enchanting_Skill.PNG]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Values Threshold -&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the stronger the monster that dropped the item, higher the values of the atributes will be.&lt;br /&gt;
&lt;br /&gt;
Example (Disregard the values used here, those are just for demonstration purposes): &lt;br /&gt;
&lt;br /&gt;
- A Boots of Haste from a necromancer +0 will roll from 1 to +50 speed, a Boots of Haste from Ghaz&#039;Haragoth will roll from 1 to +200 speed.&lt;br /&gt;
&lt;br /&gt;
Also when you increase the tier from your item(+1...+10) you also increase the max value range.&lt;br /&gt;
&lt;br /&gt;
Example (Disregard the values used here, those are just for demonstration purposes): &lt;br /&gt;
&lt;br /&gt;
- A Boots of Haste +0 from necromancer will roll from 1 to +50 speed, a Boots of Haste +10 from necromancer will roll from 1 to +70 speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tips and Advice:&lt;br /&gt;
&lt;br /&gt;
Where to get the ores:&lt;br /&gt;
&lt;br /&gt;
- Mining&lt;br /&gt;
&lt;br /&gt;
- Dungeon Rewards&lt;br /&gt;
&lt;br /&gt;
- Demonic Creatures&lt;br /&gt;
&lt;br /&gt;
- Pirate Invasions across the map&lt;br /&gt;
&lt;br /&gt;
- Some random creature drops&lt;br /&gt;
&lt;br /&gt;
Should i always try to improve my item?&lt;br /&gt;
&lt;br /&gt;
- Enchanting works like a gamble, the odds of you getting what you&#039;d expect easily are really low, which means that you&#039;ll have to invest alot of ores to improve your item unless you are really lucky so be wise.&lt;br /&gt;
&lt;br /&gt;
TibiaScape is, for a great part, an item driven game. You dont need to have the best item for every circunstance, but if you do it goes a long way, so choose you item carefully before trying to improve it.&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Nullify_ore.png&amp;diff=477</id>
		<title>File:Nullify ore.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Nullify_ore.png&amp;diff=477"/>
		<updated>2025-09-05T00:01:55Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nullify ore&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Mystic_ore.png&amp;diff=512</id>
		<title>File:Mystic ore.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Mystic_ore.png&amp;diff=512"/>
		<updated>2025-09-05T00:01:39Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mystic ore&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Mystic_Ore_fail_success.png&amp;diff=511</id>
		<title>File:Mystic Ore fail success.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Mystic_Ore_fail_success.png&amp;diff=511"/>
		<updated>2025-09-04T23:59:35Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mystic Ore fail success&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Magic_ore.png&amp;diff=510</id>
		<title>File:Magic ore.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Magic_ore.png&amp;diff=510"/>
		<updated>2025-09-04T23:59:27Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magic ore&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Item_Success_Ident.png&amp;diff=509</id>
		<title>File:Item Success Ident.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Item_Success_Ident.png&amp;diff=509"/>
		<updated>2025-09-04T23:59:18Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item Success Ident&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Item_lost_all_tiers.png&amp;diff=508</id>
		<title>File:Item lost all tiers.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Item_lost_all_tiers.png&amp;diff=508"/>
		<updated>2025-09-04T23:59:10Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item lost all tiers&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Item_is_unident.png&amp;diff=507</id>
		<title>File:Item is unident.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Item_is_unident.png&amp;diff=507"/>
		<updated>2025-09-04T23:59:01Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item is unident&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Enchanting_Skill.png&amp;diff=506</id>
		<title>File:Enchanting Skill.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Enchanting_Skill.png&amp;diff=506"/>
		<updated>2025-09-04T23:58:53Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enchanting Skill&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Cursed_ore.png&amp;diff=505</id>
		<title>File:Cursed ore.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Cursed_ore.png&amp;diff=505"/>
		<updated>2025-09-04T23:58:43Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cursed ore&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:5_ores.png&amp;diff=504</id>
		<title>File:5 ores.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:5_ores.png&amp;diff=504"/>
		<updated>2025-09-04T23:58:35Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;5 ores&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:2.1_healing.png&amp;diff=503</id>
		<title>File:2.1 healing.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:2.1_healing.png&amp;diff=503"/>
		<updated>2025-09-04T23:58:27Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2.1 healing&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:1.6_healing.png&amp;diff=502</id>
		<title>File:1.6 healing.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:1.6_healing.png&amp;diff=502"/>
		<updated>2025-09-04T23:58:17Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1.6 healing&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:%2B1_%2B2_failed.png&amp;diff=501</id>
		<title>File:+1 +2 failed.png</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:%2B1_%2B2_failed.png&amp;diff=501"/>
		<updated>2025-09-04T23:58:05Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;+1 +2 failed&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
	<entry>
		<id>https://tibiascape.wiki/index.php?title=File:Woi_Unident.PNG&amp;diff=500</id>
		<title>File:Woi Unident.PNG</title>
		<link rel="alternate" type="text/html" href="https://tibiascape.wiki/index.php?title=File:Woi_Unident.PNG&amp;diff=500"/>
		<updated>2025-09-04T23:42:47Z</updated>

		<summary type="html">&lt;p&gt;Neyyzor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Neyyzor</name></author>
	</entry>
</feed>