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	<id>https://tibiascape.wiki:443/index.php?action=history&amp;feed=atom&amp;title=Charms</id>
	<title>Charms - Revision history</title>
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	<updated>2026-04-16T02:23:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://tibiascape.wiki:443/index.php?title=Charms&amp;diff=426&amp;oldid=prev</id>
		<title>Nacuta: Made a page dedicated to charms.</title>
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		<updated>2025-02-27T19:31:27Z</updated>

		<summary type="html">&lt;p&gt;Made a page dedicated to charms.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Charms are additional effects that you can acquire for you character. Charms are bought for Charm Points, which you obtain by completing bestiaries for different monsters.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|Charm&lt;br /&gt;
|Level 1&lt;br /&gt;
|Level 2&lt;br /&gt;
|Level 3&lt;br /&gt;
|Price (Level 1)&lt;br /&gt;
|-&lt;br /&gt;
!Adrenaline Burst&lt;br /&gt;
!Bursts of adrenaline enhance your reflexes with a 1% chance after getting hit and lets you move faster for 10 sec.&lt;br /&gt;
!Increases chance to 1.5%&lt;br /&gt;
!Increases chance to 2%&lt;br /&gt;
!20 Charm Points&lt;br /&gt;
|-&lt;br /&gt;
|Bless&lt;br /&gt;
|Blesses you and reduces skill and XP loss by 0.5% when killed by the chosen creature. &lt;br /&gt;
|Increases loss to 0.75%&lt;br /&gt;
|Increases loss to 1%&lt;br /&gt;
|30 Charm Points&lt;br /&gt;
|-&lt;br /&gt;
|Carnage&lt;br /&gt;
|Killing a monster has a 0.5% chance to deal Physical damage equal to 15% of its maximum health&lt;br /&gt;
to all monsters in a small radius.&lt;br /&gt;
|Increases chance to 0.75%&lt;br /&gt;
|Increases chance to 1%&lt;br /&gt;
|180 Charm Points&lt;br /&gt;
|-&lt;br /&gt;
|Cleanse&lt;br /&gt;
|Cleanses you within with a 1% chance after you get hit and removes one random active negative status effect.&lt;br /&gt;
|Increases chance to 1.5%&lt;br /&gt;
|Increases chance to 2%&lt;br /&gt;
|30 Charm Points&lt;br /&gt;
|-&lt;br /&gt;
|Curse&lt;br /&gt;
|Each attack on a creature has a 0.5% chance to trigger and deal 5% of its maximum health as Death Damage once.&lt;br /&gt;
|Increases chance to 0.75%&lt;br /&gt;
|Increases chance to 1%&lt;br /&gt;
|90 Charm Points&lt;br /&gt;
|-&lt;br /&gt;
|Divine Wrath&lt;br /&gt;
|Each attack on a creature has a 0.5% chance to trigger and deal 5% of its maximum HP as Holy Damage once.&lt;br /&gt;
|Increases chance to 0.75%&lt;br /&gt;
|Increases chance to 1%&lt;br /&gt;
|90 Charm Points&lt;br /&gt;
|-&lt;br /&gt;
|Dodge&lt;br /&gt;
|Dodges an attack with a 0.5% chance, ignoring all damage.&lt;br /&gt;
|Increases chance to 0.75%&lt;br /&gt;
|Increases chance to 1%&lt;br /&gt;
|100 Charm Points&lt;br /&gt;
|-&lt;br /&gt;
|Enflame&lt;br /&gt;
|Each attack on a creature has a 0.5 chance to trigger and deal 5% of its maximum HP as Fire Damage once.&lt;br /&gt;
|Increases chance to 0.75%&lt;br /&gt;
|Increases chance to 1%&lt;br /&gt;
|80 Charm Points&lt;br /&gt;
|-&lt;br /&gt;
|Fatal Hold&lt;br /&gt;
|Your attack have a 2% chance to challenge creature (requires monster to be challengeable)&lt;br /&gt;
|Increases chance to 3%&lt;br /&gt;
|Increases chance to 4%&lt;br /&gt;
|20 Charm Points&lt;br /&gt;
|-&lt;br /&gt;
|Freeze&lt;br /&gt;
|Each attack on a creature has a 0.5% chance to trigger and deal 5% of its maximum HP as Ice Damage once.&lt;br /&gt;
|Increases chance to 0.75%&lt;br /&gt;
|Increases chance to 1%&lt;br /&gt;
|80 Charm Points&lt;br /&gt;
|-&lt;br /&gt;
|Gut&lt;br /&gt;
|Gutting the creature has a 1% chance to yield 1 more creature product.&lt;br /&gt;
|Increases chance to 1.5%&lt;br /&gt;
|Increases chance to 2%&lt;br /&gt;
|40 Charm Points&lt;br /&gt;
|-&lt;br /&gt;
|Low Blow&lt;br /&gt;
|Adds 0.25% critical chance&lt;br /&gt;
|Increases chance to 0.375%&lt;br /&gt;
|Increases chance to 0.5%&lt;br /&gt;
|250 Charm Points&lt;br /&gt;
|-&lt;br /&gt;
|Numb&lt;br /&gt;
|Numbs the creature with a 1% chance after its attack and paralyzes the creature for 10 seconds.&lt;br /&gt;
|Increased chance to 1.5%&lt;br /&gt;
|Increased chance to 2%&lt;br /&gt;
|10 Charm Points&lt;br /&gt;
|-&lt;br /&gt;
|Overflux&lt;br /&gt;
|Each attack has a 0.5% chance to deal Physical Damage equal to 2.5% of your maximum mana.&lt;br /&gt;
|Increased chance to 0.75%&lt;br /&gt;
|Increased chance to 1%&lt;br /&gt;
|140 Charm Points&lt;br /&gt;
|-&lt;br /&gt;
|Overpower&lt;br /&gt;
|Each attack has a 1% chance to deal Physical Damage equal to 4% of your maximum health.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|200 Charm Points&lt;br /&gt;
|-&lt;br /&gt;
|Parry&lt;br /&gt;
|Any damage taken has a 0.5% chance to be reflected to the aggressor as Physical Damage.&lt;br /&gt;
|Increased chance to 0.75%&lt;br /&gt;
|Increased chance to 1%&lt;br /&gt;
|120 Charm Points&lt;br /&gt;
|-&lt;br /&gt;
|Poison&lt;br /&gt;
|Each attack on a creature has a 0.5% chance to trigger and deal 5% of its maximum HP as Earth Damage once.&lt;br /&gt;
|Increased chance to 0.75%&lt;br /&gt;
|Increased chance to 1%&lt;br /&gt;
|70 Charm Points&lt;br /&gt;
|-&lt;br /&gt;
|Savage Blow&lt;br /&gt;
|2% chance to add extra 20% critical damage to attacks with Critical Hit weapons.&lt;br /&gt;
|Increased chance to 3%&lt;br /&gt;
|Increased chance to 4%&lt;br /&gt;
|160 Charm Points&lt;br /&gt;
|-&lt;br /&gt;
|Scavenge&lt;br /&gt;
|2% chance to enhance your probability to successfully skin/dust a skinnable/dustable creature by 1.5x&lt;br /&gt;
|Increased chance to 3%&lt;br /&gt;
|Increased chance to 4%&lt;br /&gt;
|40 Charm Points&lt;br /&gt;
|-&lt;br /&gt;
|Vampiric Embrace&lt;br /&gt;
|Attacks have a 0.5% chance to Life Leech extra 2% health, if wearing equipment that provides life leech.&lt;br /&gt;
|Increased chance to 0.75%&lt;br /&gt;
|Increased chance to 1%&lt;br /&gt;
|60 Charm Points&lt;br /&gt;
|-&lt;br /&gt;
|Void Inversion&lt;br /&gt;
|You get a 0.5% chance to gain mana instead of losing it when taking mana drain damage.&lt;br /&gt;
|Increased chance to 0.75%&lt;br /&gt;
|Increased chance to 1%&lt;br /&gt;
|50 Charm Points&lt;br /&gt;
|-&lt;br /&gt;
|Void's Call&lt;br /&gt;
|Attacks have a 0.5% chance to Mana Leech extra 1% mana, if wearing equipment that provides mana leech.&lt;br /&gt;
|Increased chance to 0.75%&lt;br /&gt;
|Increased chance to 1%&lt;br /&gt;
|50 Charm Points&lt;br /&gt;
|-&lt;br /&gt;
|Wound&lt;br /&gt;
|Each attack on a creature has a 0.5% chance to trigger and deal 5% of its maximum HP as Physical Damage once.&lt;br /&gt;
|Increased chance to 0.75%&lt;br /&gt;
|Increased chance to 1%&lt;br /&gt;
|60 Charm Points&lt;br /&gt;
|-&lt;br /&gt;
|Zap&lt;br /&gt;
|Each attack on a creature has a 0.5% chance to trigger and deal 5% of its maximum HP as Energy Damage once.&lt;br /&gt;
|Increased chance to 0.75%&lt;br /&gt;
|Increased chance to 1%&lt;br /&gt;
|70 Charm Points&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nacuta</name></author>
	</entry>
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