Crafting: Difference between revisions

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=== Introduction ===
=== Introduction ===
In TibiaScape, it is possible, through "Crafting", to improve items and their attributes using "Ores".
In TibiaScape, it is possible, through '''"Crafting"''', to improve items and their attributes using "'''Ores'''".


=== '''*ATTENTION*''' ===
=== '''*ATTENTION*''' ===
All processes may fail and/or worsen an item’s attribute, consuming the Ore.  
All processes may fail, worsen an item’s attribute or bricking it by locking a bad atribute, always consuming the Ore.  


<nowiki>*****</nowiki>Disenchant ore BREAKS your item.
<nowiki>*****</nowiki>Disenchant ore BREAKS your item.
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<span class="mw-default-size">[[File:Ore_Failed.PNG|link=|class=mw-file-element|181x181px]]]</span>
<span class="mw-default-size">[[File:Ore_Failed.PNG|link=|class=mw-file-element|181x181px]]]</span>


In TibiaScape, we currently have 5 different Ores.
In TibiaScape, we currently have '''*13*''' different Ores.
[[File:Todos Ores.png|left|thumb]]
 
 
 
 


[[File:5_ores.PNG]]


=== '''Mystic Ore''' ===
=== '''Mystic Ore''' ===
[[File:Mystic_ore.PNG]]
[[File:Mystic_ore_novobigger.png|left|thumb]]


The Mystic Ore is used to alter the value of an attribute of your weapon.


For example: In this case, initially the Plate Legs had +1.6% healing, and after using 3 Mystic Ores, we were able to improve it to 2.1%.


====== The Mystic Ore is used to alter the value of an attribute of your weapon. ======
====== For example: In this case, initially the Plate Legs had +1.6% healing, and after using 3 Mystic Ores, we were able to improve it to 2.1%. ======
[[File:1.6_healing.PNG]] [[File:2.1_healing.PNG]]
[[File:1.6_healing.PNG]] [[File:2.1_healing.PNG]]


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=== '''Rarity Ore''' ===
=== '''Rarity Ore''' ===
[[File:Rarity_ore.PNG]]
[[File:Rarity_Ore_novobigger.png|left|thumb]]


The Rarity Ore is used to ADD an attribute to an item that has an Empty Slot.


For example: In this case, the weapon had an Empty Slot, and by using the Rarity Ore, the attribute "Chance to deal bonus damage" was added to this slot.


====== - The Rarity Ore is used to ADD an RANDOM attribute to an item that has an Empty Slot. ======
====== This ore is diferent than the Specific ones, as it can roll all types of atributes for each specific type of item. ======
====== For example: In this case, the weapon had an Empty Slot, and by using the Rarity Ore, the attribute "Chance to deal bonus damage" was added to this slot. ======
[[File:Open_Slot.PNG]] [[File:Slot_com_raridade.PNG]]
[[File:Open_Slot.PNG]] [[File:Slot_com_raridade.PNG]]


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=== '''Nullify Ore''' ===
=== '''Nullify Ore''' ===
[[File:Nullify_ore.PNG]]
[[File:Nullify_Orebigger.png|left|thumb]]


The Nullify Ore is used to remove an attribute from an item, but '''ATTENTION''', it can only be used to remove attributes from Slots that are not [LOCKED].
===== - The Nullify Ore is used to remove an attribute from an item, but '''ATTENTION''', it can only be used to remove attributes from Slots that are not [LOCKED]. =====
 
For example: In this case, the item had a non-[LOCKED] slot with the attribute "Chance to deal bonus damage", and after using the Nullify Ore, the attribute was removed, and the slot became Empty again.


===== For example: In this case, the item had a non-[LOCKED] slot with the attribute "Chance to deal bonus damage", and after using the Nullify Ore, the attribute was removed, and the slot became Empty again. =====
[[File:Slot_com_raridade.PNG]] [[File:Open_Slot.PNG]]
[[File:Slot_com_raridade.PNG]] [[File:Open_Slot.PNG]]


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=== '''Cursed Ore''' ===
=== '''Cursed Ore''' ===
[[File:Cursed_ore.PNG]]
[[File:Cursed_ore_novobigger.png|left|thumb]]
 
 


The Cursed Ore is used to alter the Tier of an item (+1, +2, +3, …, +10).


It can only be used on items that have some rarity.
====== - The Cursed Ore is used to upgrades the item’s direct stats, such as attack, defense, and armor. ======


'''VERY IMPORTANT''': This Ore works slightly differently from the others, as it will return the item to its initial stage (+0) if it fails!!! The success probability works as follows: From +1 to +10, the chance to upgrade the tier is 50% success and 50% failure, but if it fails, you go back to +0.
====== It can only be used on items that have some rarity. ======


====== '''VERY IMPORTANT''': This Ore works slightly differently from the others, as it will return the item to its initial stage (+0) if it fails!!! The success probability works as follows: From +1 to +10, the chance to upgrade the tier is 50% success and 50% failure, but if it fails, you go back to +0. ======
[[File:+1_+2_failed.PNG]]
[[File:+1_+2_failed.PNG]]


For example: In this case, the Wand of Inferno was +0 and after using the Cursed Ore, it became +1.
=== '''Magic Ore''' ===
[[File:Magic_Ore_Novobigger.png|left|thumb]]
 
 
 
==== - The Magic Ore is used to transform a normal item into an item with Rarity (Unidentified). ====
[[File:Woi_Normal.PNG]] > [[File:Woi_Unident.PNG]] > [[File:Woi_Ident.PNG]]
 
=== '''Locked Ore''' ===
[[File:Locked_Orebigger.png|left|thumb]]


[[File:Woi_Ident.PNG]] > [[File:Woi_+1.PNG]]


=== '''Magic Ore''' ===
[[File:Magic_ore.PNG]]


The Magic Ore is used to transform a normal item into an item with Rarity (Unidentified).
==== - Locks an atribute. All open slots must be filled to use it and one of those will be locked - RNG. ====
 
=== Disenchant Ore ===
[[File:Disenchant_Orebigger.png|left|thumb]]
 
<br />
 
====== - Disenchant ore destroy an item with rarity and gives you back random ores. (Common = 1 ore, Rare = 2 ore and so on...) ======
 
=== Chance Ore ===
[[File:Chance_Ore_Novobigger.png|left|thumb]]
<p />
 
 
 
 
<p></p>
 
====== Chance ore is a very complex ore. It can turn your item into a Ancient/Mythic BUT has high chances of failing and can also destroy your Item. So be carefull, big gamba here. ======
 
=== Resistance Ore ===
[[File:Resistance_Orebigger.png|left|thumb]]
 
 
 
 
====== Use it on a rarity item to add a random PURE RESISTANCE atribute (eg. fire/energy/earth resistance...) ======
 
=== Hunting Ore ===
[[File:Hunting_Orebigger.png|left|thumb]]
<p>
<br /></p>
 
 
====== Use it on a rarity item to add a random MONSTER-HUNTING damage atribute (eg. damage to demons/dragons/undead...) ======
 
=== Defensive Ore ===
[[File:Defensive_Orebigger.png|left|thumb]]
 
 
 
====== Use it on a rarity item to add a random MONSTER-FOCUSED DEFENSIVE atribute (eg. demon resistance, dragon resistance, humanoid resistance) ======
 
=== Attack Ore ===
[[File:Attack_Orebigger.png|left|thumb]]
 


[[File:Woi_Normal.PNG]] > [[File:Woi_Unident.PNG]] > [[File:Woi_Ident.PNG]]


=== '''Enchanting Skill''' ===
====== Use it on a rarity item to add a random ATTACK-FOCUSED atribute (eg. melee skills, sword/axe/club/fist, elemental damage, crit chance, attack speed) ======
Using ores on equipment increases your enchanting skill.


Current official information is that the higher the enchanting skill, the less chance of the ore breaking without working.
=== Arcane Ore ===
[[File:Arcane_Ore_bigger.png|left|thumb]]


[[File:Enchanting_Skill.PNG]]


'''<big>Values Threshold -</big>'''


Keep in mind that the stronger the monster that dropped the item, higher the values of the atributes will be.
====== Use it on a rarity item to add a random caster or rune-focused atribute (eg. magic level, spell damage, rune damage, rune crit) ======


Example (Disregard the values used here, those are just for demonstration purposes):
=== '''Enchanting Skill''' ===
Using ores on equipment increases your enchanting skill.


- A Boots of Haste from a necromancer +0 will roll from 1 to +50 speed, a Boots of Haste from Ghaz'Haragoth will roll from 1 to +200 speed.
Current official information is that the higher the enchanting skill, the less chance of the ore breaking without working.


Also when you increase the tier from your item(+1...+10) you also increase the max value range.
[[File:Enchanting_Skill.PNG]]


Example (Disregard the values used here, those are just for demonstration purposes):


- A Boots of Haste +0 from necromancer will roll from 1 to +50 speed, a Boots of Haste +10 from necromancer will roll from 1 to +70 speed.
'''<big>Values Threshold -</big>'''


Keep in mind that the stronger the monster that dropped the item, higher the number of Stars the item can roll. Higher star = possibilities to roll higher Tier Values (T1-T10) T1 Being the BEST and T10 Being the Worst values possible.
{| class="wikitable"
|+
!STAR
!ROLLS
!
!
!
|-
!1 Star
!Rolls T10
!
!
!
|-
|2 Star
|Rolls T10-T9
|
|
|
|-
|3 Star
|Rolls T10-T8
|
|
|
|-
|4 Star
|Rolls T10-T7
|
|
|
|-
|5 Star
|Rolls T10-T6
|
|
|
|-
|6 Star
|Rolls T10-T5
|
|
|
|-
|7 Star
|Rolls T10-T4
|
|
|
|-
|8 Star
|Rolls T10-T3
|
|
|
|-
|9 Star
|Rolls T10-T2
|
|
|
|-
|10 Star
|Rolls T10-T1
|
|
|
|}




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- Demonic Creatures
- Demonic Creatures
- Pirate Invasions across the map


- Some random creature drops
- Some random creature drops
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<big>'''You can Reforge an Item with Rarity using the [[Exaltation Forge]] and make it unidentified again'''</big>
<big>'''You can Reforge an Item with Rarity using the [[Exaltation Forge]] and make it unidentified again'''</big>


<big>- For example: If you have a common Boots of Haste with +10 speed you can reforge it and maybe it will become a Rare/Epic/Ancient/Legendary/Mythic Boots of Haste with another atribute</big>
<big>- For example: If you have a common Boots of Haste with +10 speed you can reforge it and maybe it will become a Common/Rare/Epic/Ancient/Legendary/Mythic Boots of Haste with another atribute</big>


<big>.</big>
<big>.</big>

Latest revision as of 14:47, 28 May 2026

Enchanting Equipment

Introduction

In TibiaScape, it is possible, through "Crafting", to improve items and their attributes using "Ores".

*ATTENTION*

All processes may fail, worsen an item’s attribute or bricking it by locking a bad atribute, always consuming the Ore.

*****Disenchant ore BREAKS your item.

****Chance ore can also break the item.

]

In TibiaScape, we currently have *13* different Ores.




Mystic Ore


The Mystic Ore is used to alter the value of an attribute of your weapon.
For example: In this case, initially the Plate Legs had +1.6% healing, and after using 3 Mystic Ores, we were able to improve it to 2.1%.

Rarity Ore



- The Rarity Ore is used to ADD an RANDOM attribute to an item that has an Empty Slot.
This ore is diferent than the Specific ones, as it can roll all types of atributes for each specific type of item.
For example: In this case, the weapon had an Empty Slot, and by using the Rarity Ore, the attribute "Chance to deal bonus damage" was added to this slot.

Nullify Ore

- The Nullify Ore is used to remove an attribute from an item, but ATTENTION, it can only be used to remove attributes from Slots that are not [LOCKED].
For example: In this case, the item had a non-[LOCKED] slot with the attribute "Chance to deal bonus damage", and after using the Nullify Ore, the attribute was removed, and the slot became Empty again.

Cursed Ore



- The Cursed Ore is used to upgrades the item’s direct stats, such as attack, defense, and armor.
It can only be used on items that have some rarity.
VERY IMPORTANT: This Ore works slightly differently from the others, as it will return the item to its initial stage (+0) if it fails!!! The success probability works as follows: From +1 to +10, the chance to upgrade the tier is 50% success and 50% failure, but if it fails, you go back to +0.

Magic Ore


- The Magic Ore is used to transform a normal item into an item with Rarity (Unidentified).

> >

Locked Ore


- Locks an atribute. All open slots must be filled to use it and one of those will be locked - RNG.

Disenchant Ore


- Disenchant ore destroy an item with rarity and gives you back random ores. (Common = 1 ore, Rare = 2 ore and so on...)

Chance Ore

Chance ore is a very complex ore. It can turn your item into a Ancient/Mythic BUT has high chances of failing and can also destroy your Item. So be carefull, big gamba here.

Resistance Ore



Use it on a rarity item to add a random PURE RESISTANCE atribute (eg. fire/energy/earth resistance...)

Hunting Ore



Use it on a rarity item to add a random MONSTER-HUNTING damage atribute (eg. damage to demons/dragons/undead...)

Defensive Ore


Use it on a rarity item to add a random MONSTER-FOCUSED DEFENSIVE atribute (eg. demon resistance, dragon resistance, humanoid resistance)

Attack Ore


Use it on a rarity item to add a random ATTACK-FOCUSED atribute (eg. melee skills, sword/axe/club/fist, elemental damage, crit chance, attack speed)

Arcane Ore


Use it on a rarity item to add a random caster or rune-focused atribute (eg. magic level, spell damage, rune damage, rune crit)

Enchanting Skill

Using ores on equipment increases your enchanting skill.

Current official information is that the higher the enchanting skill, the less chance of the ore breaking without working.


Values Threshold -

Keep in mind that the stronger the monster that dropped the item, higher the number of Stars the item can roll. Higher star = possibilities to roll higher Tier Values (T1-T10) T1 Being the BEST and T10 Being the Worst values possible.

STAR ROLLS
1 Star Rolls T10
2 Star Rolls T10-T9
3 Star Rolls T10-T8
4 Star Rolls T10-T7
5 Star Rolls T10-T6
6 Star Rolls T10-T5
7 Star Rolls T10-T4
8 Star Rolls T10-T3
9 Star Rolls T10-T2
10 Star Rolls T10-T1


Tips and Advice:

Where to get the ores:

- Mining

- Dungeon Rewards

- Demonic Creatures

- Some random creature drops

Should i always try to improve my item?

- Enchanting works like a gamble, the odds of you getting what you'd expect easily are really low, which means that you'll have to invest alot of ores to improve your item unless you are really lucky so be wise.

TibiaScape is, for a great part, an item driven game. You dont need to have the best item for every circunstance, but if you do it goes a long way, so choose you item carefully before trying to improve it.

You can Reforge an Item with Rarity using the Exaltation Forge and make it unidentified again

- For example: If you have a common Boots of Haste with +10 speed you can reforge it and maybe it will become a Common/Rare/Epic/Ancient/Legendary/Mythic Boots of Haste with another atribute

.