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Item attributes: Difference between revisions

From TibiaScape
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Replace the exhaustive attribute wall with a concise identification overview
 
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= Item Attributes =
<div class="tsw-article">
'''From TibiaScape'''
'''Item attributes''' are bonus effects revealed when an unidentified item is identified.


In TibiaScape, rare items can roll special '''item attributes''' that significantly boost their power and utility. These attributes enhance combat performance, survivability, utility, and profession skills. Below is a complete list of all possible item attributes categorized by type.
{{Guide status|status=Server source verified|verified=26 August 2026}}


== Core Stats ==
<gallery mode="packed" heights="205">
* HP
File:Woi Unident.PNG|Before identification
* MP
File:Woi Ident.PNG|After identification
* Magic Level
</gallery>
* Melee Skills
* Fist Fighting
* Sword Fighting
* Axe Fighting
* Club Fighting
* Distance Fighting
* Shielding
* Speed
* Charges
* Luck
* Weight Reduction


== Combat Bonuses ==
== How it works ==
* Physical Damage
# Eligible loot may appear as an '''unidentified''' item.
* Energy Damage
# Use the item to identify it. With classic controls, right-click it.
* Earth Damage
# Read the revealed rarity and attributes in the item's description.
* Fire Damage
* Ice Damage
* Holy Damage
* Death Damage
* Spell Damage
* Critical Chance
* Critical Damage
* Rune Critical Chance
* Spell Crit
* Attack Speed
* Double Attack
* Paralyze Chance
* Slow Chance
* Skill Boost Chance


== Resistances ==
Unidentified items cannot be equipped. The item type limits which attributes can appear, while rarity limits the available attribute slots.
* Physical Resistance
* Energy Resistance
* Earth Resistance
* Fire Resistance
* Ice Resistance
* Holy Resistance
* Death Resistance
* Magic Resistance
* Life Drain Resistance
* Mana Drain Resistance


== On-Hit & Elemental Effects ==
== Attribute groups ==
* Fire Attack / Fire when Hit
{| class="wikitable tsw-data-table"
* Ice Attack / Ice when Hit
! Group
* Earth Attack / Earth when Hit
! Examples
* Death Attack / Death when Hit
|-
* Holy Attack / Holy when Hit
! scope="row" | Combat
* Energy Attack / Energy when Hit
| Damage, critical effects, and attack speed
|-
! scope="row" | Defence and sustain
| Health, mana, resistances, and healing
|-
! scope="row" | Utility
| Speed, additional gold, and unidentified-item chance
|-
! scope="row" | Professions
| Mining, skinning, and fishing
|}


== Kill Effects & Sustain ==
'''Related:''' [[Rarity]] · [[Item Bazaar]] · [[Enchanting]]
* Life Leech
</div>
* Mana Leech
* Health on Kill
* Mana on Kill
* Healing
* Mana Shield


== Spell-Related Modifiers ==
[[Category:Items]]
=== Spell Cooldown Reduction ===
[[Category:Game systems]]
* Attack Spells Cooldown
* Healing Spells Cooldown
* Support Spells Cooldown
* Conjuring Spells Cooldown
* All Spells Cooldown
 
=== Spell Mana Cost Reduction ===
* Attack Spells Mana
* Healing Spells Mana
* Support Spells Mana
* Conjuring Spells Mana
* All Spells Mana
 
== Profession & Utility ==
* Mining Skill
* Mining Damage
* Mining Yield
* Mining Stonebreaker
* Skinning Skill
* Fishing Skill
* Unidentified Chance
* Additional Gold
* Chance to Keep Charge
 
== Creature Type Bonuses ==
=== Increased Damage To ===
* Undead
* Amphibic
* Aquatic
* Bird
* Construct
* Demon
* Dragon
* Elemental
* Dimensional
* Fey
* Giant
* Human
* Humanoid
* Lycanthrope
* Magical
* Mammal
* Plant
* Reptile
* Slime
* Vermin
 
=== Increased Resistance To ===
* Undead
* Amphibic
* Aquatic
* Bird
* Construct
* Demon
* Dragon
* Elemental
* Dimensional
* Fey
* Giant
* Human
* Humanoid
* Lycanthrope
* Magical
* Mammal
* Plant
* Reptile
* Slime
* Vermin
 
== Dodge & Block Chances ==
=== Dodge Chance ===
* General Dodge Chance
* Dodge Chance vs. (Amphibic, Aquatic, Bird, etc...)
 
=== Block Chance ===
* Block Chance vs. (Aquatic, Bird, Demon, etc...)
 
== Status Effects ==
* Burn Condition
* Bleed Condition
* Poison Condition
* Freezing Condition
* Energy Condition
* Dazzled Condition
 
== Notes ==
* Attributes only appear on items of **rarity tier** (e.g. Rare, Epic, Legendary).
* Higher rarity = more attributes and stronger values.
* Most bonuses scale based on item type and rarity.
* Some attributes are exclusive to specific item classes or weapons.
 
See also: [[Item Rarity System]], [[Crafting]], [[Item Bazaar|Bazaar]]
 
----
 
''Browse the live item attribute rolls on the [https://tibiascape.com/bazaar/items TibiaScape Bazaar].''

Latest revision as of 00:47, 26 August 2026

Item attributes are bonus effects revealed when an unidentified item is identified.

Guide status: Server source verifiedLast verified: 26 August 2026

How it works

  1. Eligible loot may appear as an unidentified item.
  2. Use the item to identify it. With classic controls, right-click it.
  3. Read the revealed rarity and attributes in the item's description.

Unidentified items cannot be equipped. The item type limits which attributes can appear, while rarity limits the available attribute slots.

Attribute groups

Group Examples
Combat Damage, critical effects, and attack speed
Defence and sustain Health, mana, resistances, and healing
Utility Speed, additional gold, and unidentified-item chance
Professions Mining, skinning, and fishing

Related: Rarity · Item Bazaar · Enchanting