Item attributes: Difference between revisions

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Here is a list of available attributes that you can obtain in TibiaScape. For an item to roll an item attribute it requires to become a [[rarity]] item
= Item Attributes =
'''From TibiaScape'''


- Defense
In TibiaScape, rare items can roll special '''item attributes''' that significantly boost their power and utility. These attributes enhance combat performance, survivability, utility, and profession skills. Below is a complete list of all possible item attributes categorized by type.


- Attack
== Core Stats ==
* HP
* MP
* Magic Level
* Melee Skills
* Fist Fighting
* Sword Fighting
* Axe Fighting
* Club Fighting
* Distance Fighting
* Shielding
* Speed
* Charges
* Luck
* Weight Reduction


- Increased Fire Damage
== Combat Bonuses ==
* Physical Damage
* Energy Damage
* Earth Damage
* Fire Damage
* Ice Damage
* Holy Damage
* Death Damage
* Spell Damage
* Critical Chance
* Critical Damage
* Rune Critical Chance
* Spell Crit
* Attack Speed
* Double Attack
* Paralyze Chance
* Slow Chance
* Skill Boost Chance


Melee weapons:
== Resistances ==
* Psyhical Damaged
* Physical Resistance
* Sword/Axe/Club fightning
* Energy Resistance
* Increased damage to xxx
* Earth Resistance
* Fire Resistance
* Ice Resistance
* Holy Resistance
* Death Resistance
* Magic Resistance
* Life Drain Resistance
* Mana Drain Resistance


- Damage to Demons
== On-Hit & Elemental Effects ==
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* Fire Attack / Fire when Hit
* Ice Attack / Ice when Hit
* Earth Attack / Earth when Hit
* Death Attack / Death when Hit
* Holy Attack / Holy when Hit
* Energy Attack / Energy when Hit


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== Kill Effects & Sustain ==
* Life Leech
* Mana Leech
* Health on Kill
* Mana on Kill
* Healing
* Mana Shield
 
== Spell-Related Modifiers ==
=== Spell Cooldown Reduction ===
* Attack Spells Cooldown
* Healing Spells Cooldown
* Support Spells Cooldown
* Conjuring Spells Cooldown
* All Spells Cooldown
 
=== Spell Mana Cost Reduction ===
* Attack Spells Mana
* Healing Spells Mana
* Support Spells Mana
* Conjuring Spells Mana
* All Spells Mana
 
== Profession & Utility ==
* Mining Skill
* Mining Damage
* Mining Yield
* Mining Stonebreaker
* Skinning Skill
* Fishing Skill
* Unidentified Chance
* Additional Gold
* Chance to Keep Charge
 
== Creature Type Bonuses ==
=== Increased Damage To ===
* Undead
* Amphibic
* Aquatic
* Bird
* Construct
* Demon
* Dragon
* Elemental
* Dimensional
* Fey
* Giant
* Human
* Humanoid
* Lycanthrope
* Magical
* Mammal
* Plant
* Reptile
* Slime
* Vermin
 
=== Increased Resistance To ===
* Undead
* Amphibic
* Aquatic
* Bird
* Construct
* Demon
* Dragon
* Elemental
* Dimensional
* Fey
* Giant
* Human
* Humanoid
* Lycanthrope
* Magical
* Mammal
* Plant
* Reptile
* Slime
* Vermin
 
== Dodge & Block Chances ==
=== Dodge Chance ===
* General Dodge Chance
* Dodge Chance vs. (Amphibic, Aquatic, Bird, etc...)
 
=== Block Chance ===
* Block Chance vs. (Aquatic, Bird, Demon, etc...)
 
== Status Effects ==
* Burn Condition
* Bleed Condition
* Poison Condition
* Freezing Condition
* Energy Condition
* Dazzled Condition
 
== Notes ==
* Attributes only appear on items of **rarity tier** (e.g. Rare, Epic, Legendary).
* Higher rarity = more attributes and stronger values.
* Most bonuses scale based on item type and rarity.
* Some attributes are exclusive to specific item classes or weapons.
 
See also: [[Item Rarity System]], [[Crafting]], [[Item Bazaar|Bazaar]]
 
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''Browse the live item attribute rolls on the [https://tibiascape.com/bazaar/items TibiaScape Bazaar].''

Latest revision as of 20:12, 2 July 2025

Item Attributes

From TibiaScape

In TibiaScape, rare items can roll special item attributes that significantly boost their power and utility. These attributes enhance combat performance, survivability, utility, and profession skills. Below is a complete list of all possible item attributes categorized by type.

Core Stats

  • HP
  • MP
  • Magic Level
  • Melee Skills
  • Fist Fighting
  • Sword Fighting
  • Axe Fighting
  • Club Fighting
  • Distance Fighting
  • Shielding
  • Speed
  • Charges
  • Luck
  • Weight Reduction

Combat Bonuses

  • Physical Damage
  • Energy Damage
  • Earth Damage
  • Fire Damage
  • Ice Damage
  • Holy Damage
  • Death Damage
  • Spell Damage
  • Critical Chance
  • Critical Damage
  • Rune Critical Chance
  • Spell Crit
  • Attack Speed
  • Double Attack
  • Paralyze Chance
  • Slow Chance
  • Skill Boost Chance

Resistances

  • Physical Resistance
  • Energy Resistance
  • Earth Resistance
  • Fire Resistance
  • Ice Resistance
  • Holy Resistance
  • Death Resistance
  • Magic Resistance
  • Life Drain Resistance
  • Mana Drain Resistance

On-Hit & Elemental Effects

  • Fire Attack / Fire when Hit
  • Ice Attack / Ice when Hit
  • Earth Attack / Earth when Hit
  • Death Attack / Death when Hit
  • Holy Attack / Holy when Hit
  • Energy Attack / Energy when Hit

Kill Effects & Sustain

  • Life Leech
  • Mana Leech
  • Health on Kill
  • Mana on Kill
  • Healing
  • Mana Shield

Spell-Related Modifiers

Spell Cooldown Reduction

  • Attack Spells Cooldown
  • Healing Spells Cooldown
  • Support Spells Cooldown
  • Conjuring Spells Cooldown
  • All Spells Cooldown

Spell Mana Cost Reduction

  • Attack Spells Mana
  • Healing Spells Mana
  • Support Spells Mana
  • Conjuring Spells Mana
  • All Spells Mana

Profession & Utility

  • Mining Skill
  • Mining Damage
  • Mining Yield
  • Mining Stonebreaker
  • Skinning Skill
  • Fishing Skill
  • Unidentified Chance
  • Additional Gold
  • Chance to Keep Charge

Creature Type Bonuses

Increased Damage To

  • Undead
  • Amphibic
  • Aquatic
  • Bird
  • Construct
  • Demon
  • Dragon
  • Elemental
  • Dimensional
  • Fey
  • Giant
  • Human
  • Humanoid
  • Lycanthrope
  • Magical
  • Mammal
  • Plant
  • Reptile
  • Slime
  • Vermin

Increased Resistance To

  • Undead
  • Amphibic
  • Aquatic
  • Bird
  • Construct
  • Demon
  • Dragon
  • Elemental
  • Dimensional
  • Fey
  • Giant
  • Human
  • Humanoid
  • Lycanthrope
  • Magical
  • Mammal
  • Plant
  • Reptile
  • Slime
  • Vermin

Dodge & Block Chances

Dodge Chance

  • General Dodge Chance
  • Dodge Chance vs. (Amphibic, Aquatic, Bird, etc...)

Block Chance

  • Block Chance vs. (Aquatic, Bird, Demon, etc...)

Status Effects

  • Burn Condition
  • Bleed Condition
  • Poison Condition
  • Freezing Condition
  • Energy Condition
  • Dazzled Condition

Notes

  • Attributes only appear on items of **rarity tier** (e.g. Rare, Epic, Legendary).
  • Higher rarity = more attributes and stronger values.
  • Most bonuses scale based on item type and rarity.
  • Some attributes are exclusive to specific item classes or weapons.

See also: Item Rarity System, Crafting, Bazaar


Browse the live item attribute rolls on the TibiaScape Bazaar.