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'''From TibiaScape'''
'''From TibiaScape'''


Here is a list of available attributes that can appear on rarity items in TibiaScape. For an item to roll an attribute, it must first become a **rarity item** (e.g. {{Rare}}, {{Epic}}, {{Legendary}}, or higher).
In TibiaScape, rare items can roll special '''item attributes''' that significantly boost their power and utility. These attributes enhance combat performance, survivability, utility, and profession skills. Below is a complete list of all possible item attributes categorized by type.


== General Attributes ==
== Core Stats ==
These can appear on most item types depending on the item class:
* HP
* MP
* Magic Level
* Melee Skills
* Fist Fighting
* Sword Fighting
* Axe Fighting
* Club Fighting
* Distance Fighting
* Shielding
* Speed
* Charges
* Luck
* Weight Reduction


* {{Plus}} Defense
== Combat Bonuses ==
* {{Plus}} Armor
* Physical Damage
* {{Plus}} Attack
* Energy Damage
* {{Plus}} Magic Level
* Earth Damage
* {{Plus}} Speed
* Fire Damage
* Increased Healing
* Ice Damage
* Increased Damage
* Holy Damage
* Death Damage
* Spell Damage
* Critical Chance
* Critical Damage
* Rune Critical Chance
* Spell Crit
* Attack Speed
* Double Attack
* Paralyze Chance
* Slow Chance
* Skill Boost Chance
 
== Resistances ==
* Physical Resistance
* Energy Resistance
* Earth Resistance
* Fire Resistance
* Ice Resistance
* Holy Resistance
* Death Resistance
* Magic Resistance
* Life Drain Resistance
* Mana Drain Resistance
 
== On-Hit & Elemental Effects ==
* Fire Attack / Fire when Hit
* Ice Attack / Ice when Hit
* Earth Attack / Earth when Hit
* Death Attack / Death when Hit
* Holy Attack / Holy when Hit
* Energy Attack / Energy when Hit
 
== Kill Effects & Sustain ==
* Life Leech
* Mana Leech
* Mana Leech
* Life Leech
* Health on Kill
* Reflect Damage
* Mana on Kill
* Reduced Damage Taken
* Healing
* Resistance to Fire/Ice/Energy/Earth
* Mana Shield
* Increased Damage vs. specific creature types (e.g. Demons, Undead, Humans)
 
== Spell-Related Modifiers ==
=== Spell Cooldown Reduction ===
* Attack Spells Cooldown
* Healing Spells Cooldown
* Support Spells Cooldown
* Conjuring Spells Cooldown
* All Spells Cooldown
 
=== Spell Mana Cost Reduction ===
* Attack Spells Mana
* Healing Spells Mana
* Support Spells Mana
* Conjuring Spells Mana
* All Spells Mana
 
== Profession & Utility ==
* Mining Skill
* Mining Damage
* Mining Yield
* Mining Stonebreaker
* Skinning Skill
* Fishing Skill
* Unidentified Chance
* Additional Gold
* Chance to Keep Charge


== Weapon-Specific Attributes ==
== Creature Type Bonuses ==
=== Melee Weapons ===
=== Increased Damage To ===
* Increased Physical Damage
* Undead
* {{Plus}} Sword/Axe/Club Fighting
* Amphibic
* % Increased Attack Speed
* Aquatic
* Chance to Bleed
* Bird
* Chance to Stun
* Construct
* Increased Critical Hit Chance
* Demon
* Critical Hit Multiplier
* Dragon
* Elemental
* Dimensional
* Fey
* Giant
* Human
* Humanoid
* Lycanthrope
* Magical
* Mammal
* Plant
* Reptile
* Slime
* Vermin


=== Ranged Weapons ===
=== Increased Resistance To ===
* {{Plus}} Distance Fighting
* Undead
* % Increased Projectile Speed
* Amphibic
* Increased Critical Damage
* Aquatic
* Bonus Damage vs. Flying creatures
* Bird
* Piercing Damage
* Construct
* Demon
* Dragon
* Elemental
* Dimensional
* Fey
* Giant
* Human
* Humanoid
* Lycanthrope
* Magical
* Mammal
* Plant
* Reptile
* Slime
* Vermin


=== Magic Weapons (Wands/Rods) ===
== Dodge & Block Chances ==
* {{Plus}} Magic Level
=== Dodge Chance ===
* Increased Elemental Damage (Fire/Ice/Energy/Earth)
* General Dodge Chance
* Chance to Apply DoT (Burn, Freeze, Shock)
* Dodge Chance vs. (Amphibic, Aquatic, Bird, etc...)
* % Mana Cost Reduction
* Spell Haste


== Armor Attributes ==
=== Block Chance ===
* {{Plus}} Defense / Armor Value
* Block Chance vs. (Aquatic, Bird, Demon, etc...)
* % Damage Reduction
* % Resistance to Fire/Ice/Energy/Earth
* Increased HP or Mana Regen
* Thorns (Reflect Melee Damage)
* Chance to Block Hit


== Accessories (Rings, Amulets) ==
== Status Effects ==
* % Increased Healing
* Burn Condition
* Resistance to Death or Holy Damage
* Bleed Condition
* Buff Duration Extension
* Poison Condition
* Extra Experience from Monsters
* Freezing Condition
* Loot Bonus %
* Energy Condition
* Reduced Exhaustion Time
* Dazzled Condition


== Notes ==
== Notes ==
* Not all attributes can appear on all item types.
* Attributes only appear on items of **rarity tier** (e.g. Rare, Epic, Legendary).
* Higher rarity tiers roll more attributes and with higher values.
* Higher rarity = more attributes and stronger values.
* Some attributes are exclusive to certain item types or tiers.
* Most bonuses scale based on item type and rarity.
* Some attributes are exclusive to specific item classes or weapons.


See also: [[Item Rarity System]], [[Equipment]], [[Crafting]]
See also: [[Item Rarity System]], [[Crafting]], [[Item Bazaar|Bazaar]]


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''For a live view of rolling attributes and trading items, visit the [https://tibiascape.com/bazaar/items TibiaScape Bazaar].''
''Browse the live item attribute rolls on the [https://tibiascape.com/bazaar/items TibiaScape Bazaar].''

Latest revision as of 20:12, 2 July 2025

Item Attributes

From TibiaScape

In TibiaScape, rare items can roll special item attributes that significantly boost their power and utility. These attributes enhance combat performance, survivability, utility, and profession skills. Below is a complete list of all possible item attributes categorized by type.

Core Stats

  • HP
  • MP
  • Magic Level
  • Melee Skills
  • Fist Fighting
  • Sword Fighting
  • Axe Fighting
  • Club Fighting
  • Distance Fighting
  • Shielding
  • Speed
  • Charges
  • Luck
  • Weight Reduction

Combat Bonuses

  • Physical Damage
  • Energy Damage
  • Earth Damage
  • Fire Damage
  • Ice Damage
  • Holy Damage
  • Death Damage
  • Spell Damage
  • Critical Chance
  • Critical Damage
  • Rune Critical Chance
  • Spell Crit
  • Attack Speed
  • Double Attack
  • Paralyze Chance
  • Slow Chance
  • Skill Boost Chance

Resistances

  • Physical Resistance
  • Energy Resistance
  • Earth Resistance
  • Fire Resistance
  • Ice Resistance
  • Holy Resistance
  • Death Resistance
  • Magic Resistance
  • Life Drain Resistance
  • Mana Drain Resistance

On-Hit & Elemental Effects

  • Fire Attack / Fire when Hit
  • Ice Attack / Ice when Hit
  • Earth Attack / Earth when Hit
  • Death Attack / Death when Hit
  • Holy Attack / Holy when Hit
  • Energy Attack / Energy when Hit

Kill Effects & Sustain

  • Life Leech
  • Mana Leech
  • Health on Kill
  • Mana on Kill
  • Healing
  • Mana Shield

Spell-Related Modifiers

Spell Cooldown Reduction

  • Attack Spells Cooldown
  • Healing Spells Cooldown
  • Support Spells Cooldown
  • Conjuring Spells Cooldown
  • All Spells Cooldown

Spell Mana Cost Reduction

  • Attack Spells Mana
  • Healing Spells Mana
  • Support Spells Mana
  • Conjuring Spells Mana
  • All Spells Mana

Profession & Utility

  • Mining Skill
  • Mining Damage
  • Mining Yield
  • Mining Stonebreaker
  • Skinning Skill
  • Fishing Skill
  • Unidentified Chance
  • Additional Gold
  • Chance to Keep Charge

Creature Type Bonuses

Increased Damage To

  • Undead
  • Amphibic
  • Aquatic
  • Bird
  • Construct
  • Demon
  • Dragon
  • Elemental
  • Dimensional
  • Fey
  • Giant
  • Human
  • Humanoid
  • Lycanthrope
  • Magical
  • Mammal
  • Plant
  • Reptile
  • Slime
  • Vermin

Increased Resistance To

  • Undead
  • Amphibic
  • Aquatic
  • Bird
  • Construct
  • Demon
  • Dragon
  • Elemental
  • Dimensional
  • Fey
  • Giant
  • Human
  • Humanoid
  • Lycanthrope
  • Magical
  • Mammal
  • Plant
  • Reptile
  • Slime
  • Vermin

Dodge & Block Chances

Dodge Chance

  • General Dodge Chance
  • Dodge Chance vs. (Amphibic, Aquatic, Bird, etc...)

Block Chance

  • Block Chance vs. (Aquatic, Bird, Demon, etc...)

Status Effects

  • Burn Condition
  • Bleed Condition
  • Poison Condition
  • Freezing Condition
  • Energy Condition
  • Dazzled Condition

Notes

  • Attributes only appear on items of **rarity tier** (e.g. Rare, Epic, Legendary).
  • Higher rarity = more attributes and stronger values.
  • Most bonuses scale based on item type and rarity.
  • Some attributes are exclusive to specific item classes or weapons.

See also: Item Rarity System, Crafting, Bazaar


Browse the live item attribute rolls on the TibiaScape Bazaar.