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Mastery: Difference between revisions

From TibiaScape
Publish the reviewed TibiaScape wiki organization and presentation
Rebuild Mastery from the current character attribute system
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This is how it should look like when you login for the first time on [[Rookgaard]]
<div class="tsw-article tsw-mastery">
[[File:Example Image Graphics.png|thumb|431x431px|New player in Rookgaard temple for the first time]]
<div class="tsw-article-hero" role="region" aria-label="TibiaScape Character Mastery overview">
<div class="tsw-article-hero__media">[[File:TibiaScape-Mastery.webp|link=|alt=An adventurer stands before six glowing paths representing TibiaScape's Mastery attributes]]</div>
<div class="tsw-article-hero__copy">
<p class="tsw-eyebrow">Character progression</p>
<p class="tsw-article-hero__title">Turn every level into your own build.</p>
<p class="tsw-article-hero__lede">Earn Mastery Points as your character grows, then invest them in six attributes that shape combat, survival, resources, and rewards.</p>
</div>
</div>


{{Guide status|status=Server source verified|verified=25 August 2026}}


Every time you level up you gain '''+5 mastery points''' which you can choose to spend on:
<div class="tsw-article-nav" role="navigation" aria-label="Mastery guide sections">
<strong>Jump to</strong>
<span>[[#How Mastery works|How it works]]</span>
<span>[[#Choose an attribute|Attributes]]</span>
<span>[[#Spend your points|Spending points]]</span>
<span>[[#Vocations, resets, and level loss|Important rules]]</span>
</div>


- '''Hit Points'''
== How Mastery works ==
<p class="tsw-section-lede">Character Mastery is TibiaScape's flexible attribute system. You receive five Mastery Points per level, can earn bonus points from selected adventures, and may keep points unspent until you know what your build needs.</p>


'''- Hit Points Regeneration'''
<div class="tsw-stat-strip tsw-mastery-facts" aria-label="Mastery quick facts">
<div class="tsw-stat"><span>Every level</span><strong>+5</strong><small>Mastery Points</small></div>
<div class="tsw-stat"><span>Build choices</span><strong>6</strong><small>Attributes</small></div>
<div class="tsw-stat"><span>Allocation</span><strong>Any time</strong><small>Spend when ready</small></div>
</div>


'''- Mana'''
<div class="tsw-mastery-flow" aria-label="Ways Character Mastery grows">
<div class="tsw-mastery-flow__item"><span>01</span><p class="tsw-item-title" role="heading" aria-level="3">Level up</p><p>Your normal source of Mastery Points throughout the game.</p></div>
<div class="tsw-mastery-flow__item"><span>02</span><p class="tsw-item-title" role="heading" aria-level="3">Explore and complete</p><p>Some quests, achievements, Bestiary milestones, and hidden discoveries award bonus points.</p></div>
<div class="tsw-mastery-flow__item"><span>03</span><p class="tsw-item-title" role="heading" aria-level="3">Shape your build</p><p>Spend immediately or save points for later. The choice remains yours.</p></div>
</div>


'''- Mana Points Regeneration'''
<div class="tsw-notice"><strong>Character Mastery is its own system.</strong> It is separate from Spell Mastery, Weapon Proficiency, vocation talents, and profession skills.</div>


'''- Capacity'''
== Choose an attribute ==
<p class="tsw-section-lede">Each attribute supports a different part of your character. Vocation matters, so use the bonus details shown inside the Skills window when planning your build.</p>


'''- Speed.'''
<div class="tsw-feature-index tsw-mastery-attributes">
<div class="tsw-feature-index__item"><span class="tsw-mastery-attribute__index" aria-hidden="true">01</span><div><p class="tsw-eyebrow">Melee and protection</p><p class="tsw-item-title" role="heading" aria-level="3">Strength</p><p>Improves melee power, weapon critical damage, physical resistance, and armor penetration.</p></div></div>
<div class="tsw-feature-index__item"><span class="tsw-mastery-attribute__index" aria-hidden="true">02</span><div><p class="tsw-eyebrow">Ranged combat</p><p class="tsw-item-title" role="heading" aria-level="3">Dexterity</p><p>Improves ranged attacks, armor, attack speed, and hit chance.</p></div></div>
<div class="tsw-feature-index__item"><span class="tsw-mastery-attribute__index" aria-hidden="true">03</span><div><p class="tsw-eyebrow">Magic and runes</p><p class="tsw-item-title" role="heading" aria-level="3">Intelligence</p><p>Improves spell and rune damage, magical resistance, and Mana Shield protection.</p></div></div>
<div class="tsw-feature-index__item"><span class="tsw-mastery-attribute__index" aria-hidden="true">04</span><div><p class="tsw-eyebrow">Health and recovery</p><p class="tsw-item-title" role="heading" aria-level="3">Vitality</p><p>Improves health regeneration, healing, health potions, and recovery after death.</p></div></div>
<div class="tsw-feature-index__item"><span class="tsw-mastery-attribute__index" aria-hidden="true">05</span><div><p class="tsw-eyebrow">Resources and efficiency</p><p class="tsw-item-title" role="heading" aria-level="3">Mana</p><p>Improves mana regeneration, spell efficiency, mana potions, and resistance to mana drain.</p></div></div>
<div class="tsw-feature-index__item"><span class="tsw-mastery-attribute__index" aria-hidden="true">06</span><div><p class="tsw-eyebrow">Treasure and criticals</p><p class="tsw-item-title" role="heading" aria-level="3">Luck</p><p>Improves gold finds, unidentified item chances, and weapon critical chance against monsters.</p></div></div>
</div>


<p class="tsw-article-note">You do not need to memorize every effect. Hover an attribute name in the client to see the bonuses currently provided to your character.</p>


'''Each vocation''' has different points they gain from each mastery point, on [[Rookgaard]] everyone has the same. The points you spend on [[Rookgaard]] is automatically re-calculated when you reach mainland and have chosen your new vocation You are not forced to spend your points, you may spend them whenever you want.
== Spend your points ==
<p class="tsw-section-lede">Mastery is managed directly from the Skills window in the TibiaScape client.</p>


If you die on your character and loose a level, you will loose a random set of points that you spent.
<div class="tsw-mastery-steps">
<div><span>1</span><p class="tsw-item-title" role="heading" aria-level="3">Open Skills</p><p>Use the Skills button in the top menu and find the <strong>Attributes</strong> section.</p></div>
<div><span>2</span><p class="tsw-item-title" role="heading" aria-level="3">Check the benefit</p><p>Hover an attribute name to see what your current vocation receives from it.</p></div>
<div><span>3</span><p class="tsw-item-title" role="heading" aria-level="3">Allocate points</p><p>Select the <strong>+</strong> beside an attribute. Hold <strong>Ctrl</strong> while selecting it to spend several points at once.</p></div>
</div>
 
== Vocations, resets, and level loss ==
<div class="tsw-feature-index tsw-mastery-rules">
<div class="tsw-feature-index__item"><p class="tsw-eyebrow">Changing vocation</p><p class="tsw-item-title" role="heading" aria-level="3">Your allocations stay</p><p>Points spent on Rookgaard are not erased when you choose a mainland vocation. Their benefits update automatically for your current vocation.</p></div>
<div class="tsw-feature-index__item"><p class="tsw-eyebrow">Free reset</p><p class="tsw-item-title" role="heading" aria-level="3">Visit King Tibianus</p><p>Each character can receive one free full Mastery reset by asking King Tibianus about <strong>mastery</strong> or <strong>reset</strong>.</p></div>
<div class="tsw-feature-index__item"><p class="tsw-eyebrow">Further resets</p><p class="tsw-item-title" role="heading" aria-level="3">Use a reset scroll</p><p>A <strong>Scroll of Mastery Reset</strong> refunds all spent points so they can be redistributed.</p></div>
<div class="tsw-feature-index__item"><p class="tsw-eyebrow">Losing a level</p><p class="tsw-item-title" role="heading" aria-level="3">Only the excess is removed</p><p>A death without level loss does not change Mastery. If a lost level leaves more points spent than available, only the excess allocation is removed.</p></div>
</div>
 
<div class="tsw-notice"><strong>Mastery choices matter, but they are not permanent.</strong> You can plan carefully, save points for later, and use the available reset options if your build changes.</div>
 
== Continue exploring ==
<div class="tsw-related-links" role="navigation" aria-label="Related TibiaScape pages">
<div><p class="tsw-eyebrow">Build your character</p>
* [[Vocations]]
* [[Spellbook]]
* [[Bestiary]]
* [[Quests]]
</div>
<div><p class="tsw-eyebrow">Start and reference</p>
* [[Player Guides|Player guides]]
* [[Rookgaard]]
* [[Server Information|Server information]]
* [https://tibiascape.com/downloads Download the client]
</div>
</div>
</div>


It is not possible to reset mastery points, so choose wisely.
[[Category:Game systems]]
[[Category:Game systems]]
[[Category:Guides]]

Revision as of 11:34, 25 August 2026

An adventurer stands before six glowing paths representing TibiaScape's Mastery attributes

Character progression

Turn every level into your own build.

Earn Mastery Points as your character grows, then invest them in six attributes that shape combat, survival, resources, and rewards.

Guide status: Server source verifiedLast verified: 25 August 2026

How Mastery works

Character Mastery is TibiaScape's flexible attribute system. You receive five Mastery Points per level, can earn bonus points from selected adventures, and may keep points unspent until you know what your build needs.

Every level+5Mastery Points
Build choices6Attributes
AllocationAny timeSpend when ready
01

Level up

Your normal source of Mastery Points throughout the game.

02

Explore and complete

Some quests, achievements, Bestiary milestones, and hidden discoveries award bonus points.

03

Shape your build

Spend immediately or save points for later. The choice remains yours.

Character Mastery is its own system. It is separate from Spell Mastery, Weapon Proficiency, vocation talents, and profession skills.

Choose an attribute

Each attribute supports a different part of your character. Vocation matters, so use the bonus details shown inside the Skills window when planning your build.

Melee and protection

Strength

Improves melee power, weapon critical damage, physical resistance, and armor penetration.

Ranged combat

Dexterity

Improves ranged attacks, armor, attack speed, and hit chance.

Magic and runes

Intelligence

Improves spell and rune damage, magical resistance, and Mana Shield protection.

Health and recovery

Vitality

Improves health regeneration, healing, health potions, and recovery after death.

Resources and efficiency

Mana

Improves mana regeneration, spell efficiency, mana potions, and resistance to mana drain.

Treasure and criticals

Luck

Improves gold finds, unidentified item chances, and weapon critical chance against monsters.

You do not need to memorize every effect. Hover an attribute name in the client to see the bonuses currently provided to your character.

Spend your points

Mastery is managed directly from the Skills window in the TibiaScape client.

1

Open Skills

Use the Skills button in the top menu and find the Attributes section.

2

Check the benefit

Hover an attribute name to see what your current vocation receives from it.

3

Allocate points

Select the + beside an attribute. Hold Ctrl while selecting it to spend several points at once.

Vocations, resets, and level loss

Changing vocation

Your allocations stay

Points spent on Rookgaard are not erased when you choose a mainland vocation. Their benefits update automatically for your current vocation.

Free reset

Visit King Tibianus

Each character can receive one free full Mastery reset by asking King Tibianus about mastery or reset.

Further resets

Use a reset scroll

A Scroll of Mastery Reset refunds all spent points so they can be redistributed.

Losing a level

Only the excess is removed

A death without level loss does not change Mastery. If a lost level leaves more points spent than available, only the excess allocation is removed.

Mastery choices matter, but they are not permanent. You can plan carefully, save points for later, and use the available reset options if your build changes.

Continue exploring