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'''From TibiaScape''' | '''From TibiaScape''' | ||
In TibiaScape, rare items can roll special **item attributes** that significantly boost their power and utility. These attributes enhance combat performance, survivability, utility, and profession skills. Below is a complete list of all possible item attributes categorized by type. | |||
== | == Core Stats == | ||
* HP | |||
* MP | |||
* Magic Level | |||
* Melee Skills | |||
* Fist Fighting | |||
* Sword Fighting | |||
* Axe Fighting | |||
* Club Fighting | |||
* Distance Fighting | |||
* Shielding | |||
* Speed | |||
* Charges | |||
* Luck | |||
* Weight Reduction | |||
* | == Combat Bonuses == | ||
* | * Physical Damage | ||
* | * Energy Damage | ||
* | * Earth Damage | ||
* | * Fire Damage | ||
* | * Ice Damage | ||
* | * Holy Damage | ||
* Death Damage | |||
* Spell Damage | |||
* Critical Chance | |||
* Critical Damage | |||
* Rune Critical Chance | |||
* Spell Crit | |||
* Attack Speed | |||
* Double Attack | |||
* Paralyze Chance | |||
* Slow Chance | |||
* Skill Boost Chance | |||
== Resistances == | |||
* Physical Resistance | |||
* Energy Resistance | |||
* Earth Resistance | |||
* Fire Resistance | |||
* Ice Resistance | |||
* Holy Resistance | |||
* Death Resistance | |||
* Magic Resistance | |||
* Life Drain Resistance | |||
* Mana Drain Resistance | |||
== On-Hit & Elemental Effects == | |||
* Fire Attack / Fire when Hit | |||
* Ice Attack / Ice when Hit | |||
* Earth Attack / Earth when Hit | |||
* Death Attack / Death when Hit | |||
* Holy Attack / Holy when Hit | |||
* Energy Attack / Energy when Hit | |||
== Kill Effects & Sustain == | |||
* Life Leech | |||
* Mana Leech | * Mana Leech | ||
* | * Health on Kill | ||
* | * Mana on Kill | ||
* | * Healing | ||
* | * Mana Shield | ||
* | |||
== Spell-Related Modifiers == | |||
=== Spell Cooldown Reduction === | |||
* Attack Spells Cooldown | |||
* Healing Spells Cooldown | |||
* Support Spells Cooldown | |||
* Conjuring Spells Cooldown | |||
* All Spells Cooldown | |||
=== Spell Mana Cost Reduction === | |||
* Attack Spells Mana | |||
* Healing Spells Mana | |||
* Support Spells Mana | |||
* Conjuring Spells Mana | |||
* All Spells Mana | |||
== Profession & Utility == | |||
* Mining Skill | |||
* Mining Damage | |||
* Mining Yield | |||
* Mining Stonebreaker | |||
* Skinning Skill | |||
* Fishing Skill | |||
* Unidentified Chance | |||
* Additional Gold | |||
* Chance to Keep Charge | |||
== | == Creature Type Bonuses == | ||
=== | === Increased Damage To === | ||
* | * Undead | ||
* | * Amphibic | ||
* | * Aquatic | ||
* | * Bird | ||
* | * Construct | ||
* | * Demon | ||
* | * Dragon | ||
* Elemental | |||
* Dimensional | |||
* Fey | |||
* Giant | |||
* Human | |||
* Humanoid | |||
* Lycanthrope | |||
* Magical | |||
* Mammal | |||
* Plant | |||
* Reptile | |||
* Slime | |||
* Vermin | |||
=== | === Increased Resistance To === | ||
* | * Undead | ||
* | * Amphibic | ||
* | * Aquatic | ||
* | * Bird | ||
* | * Construct | ||
* Demon | |||
* Dragon | |||
* Elemental | |||
* Dimensional | |||
* Fey | |||
* Giant | |||
* Human | |||
* Humanoid | |||
* Lycanthrope | |||
* Magical | |||
* Mammal | |||
* Plant | |||
* Reptile | |||
* Slime | |||
* Vermin | |||
=== | == Dodge & Block Chances == | ||
* | === Dodge Chance === | ||
* General Dodge Chance | |||
* Chance | * Dodge Chance vs. (Amphibic, Aquatic, Bird, etc...) | ||
== | === Block Chance === | ||
* | * Block Chance vs. (Aquatic, Bird, Demon, etc...) | ||
== | == Status Effects == | ||
* | * Burn Condition | ||
* | * Bleed Condition | ||
* | * Poison Condition | ||
* | * Freezing Condition | ||
* | * Energy Condition | ||
* | * Dazzled Condition | ||
== Notes == | == Notes == | ||
* | * Attributes only appear on items of **rarity tier** (e.g. Rare, Epic, Legendary). | ||
* Higher rarity | * Higher rarity = more attributes and stronger values. | ||
* Some attributes are exclusive to | * Most bonuses scale based on item type and rarity. | ||
* Some attributes are exclusive to specific item classes or weapons. | |||
See also: [[Item Rarity System]], [[ | See also: [[Item Rarity System]], [[Crafting]], [[Bazaar]] | ||
---- | ---- | ||
'' | ''Browse the live item attribute rolls on the [https://tibiascape.com/bazaar/items TibiaScape Bazaar].'' |
Revision as of 20:12, 2 July 2025
Item Attributes
From TibiaScape
In TibiaScape, rare items can roll special **item attributes** that significantly boost their power and utility. These attributes enhance combat performance, survivability, utility, and profession skills. Below is a complete list of all possible item attributes categorized by type.
Core Stats
- HP
- MP
- Magic Level
- Melee Skills
- Fist Fighting
- Sword Fighting
- Axe Fighting
- Club Fighting
- Distance Fighting
- Shielding
- Speed
- Charges
- Luck
- Weight Reduction
Combat Bonuses
- Physical Damage
- Energy Damage
- Earth Damage
- Fire Damage
- Ice Damage
- Holy Damage
- Death Damage
- Spell Damage
- Critical Chance
- Critical Damage
- Rune Critical Chance
- Spell Crit
- Attack Speed
- Double Attack
- Paralyze Chance
- Slow Chance
- Skill Boost Chance
Resistances
- Physical Resistance
- Energy Resistance
- Earth Resistance
- Fire Resistance
- Ice Resistance
- Holy Resistance
- Death Resistance
- Magic Resistance
- Life Drain Resistance
- Mana Drain Resistance
On-Hit & Elemental Effects
- Fire Attack / Fire when Hit
- Ice Attack / Ice when Hit
- Earth Attack / Earth when Hit
- Death Attack / Death when Hit
- Holy Attack / Holy when Hit
- Energy Attack / Energy when Hit
Kill Effects & Sustain
- Life Leech
- Mana Leech
- Health on Kill
- Mana on Kill
- Healing
- Mana Shield
Spell-Related Modifiers
Spell Cooldown Reduction
- Attack Spells Cooldown
- Healing Spells Cooldown
- Support Spells Cooldown
- Conjuring Spells Cooldown
- All Spells Cooldown
Spell Mana Cost Reduction
- Attack Spells Mana
- Healing Spells Mana
- Support Spells Mana
- Conjuring Spells Mana
- All Spells Mana
Profession & Utility
- Mining Skill
- Mining Damage
- Mining Yield
- Mining Stonebreaker
- Skinning Skill
- Fishing Skill
- Unidentified Chance
- Additional Gold
- Chance to Keep Charge
Creature Type Bonuses
Increased Damage To
- Undead
- Amphibic
- Aquatic
- Bird
- Construct
- Demon
- Dragon
- Elemental
- Dimensional
- Fey
- Giant
- Human
- Humanoid
- Lycanthrope
- Magical
- Mammal
- Plant
- Reptile
- Slime
- Vermin
Increased Resistance To
- Undead
- Amphibic
- Aquatic
- Bird
- Construct
- Demon
- Dragon
- Elemental
- Dimensional
- Fey
- Giant
- Human
- Humanoid
- Lycanthrope
- Magical
- Mammal
- Plant
- Reptile
- Slime
- Vermin
Dodge & Block Chances
Dodge Chance
- General Dodge Chance
- Dodge Chance vs. (Amphibic, Aquatic, Bird, etc...)
Block Chance
- Block Chance vs. (Aquatic, Bird, Demon, etc...)
Status Effects
- Burn Condition
- Bleed Condition
- Poison Condition
- Freezing Condition
- Energy Condition
- Dazzled Condition
Notes
- Attributes only appear on items of **rarity tier** (e.g. Rare, Epic, Legendary).
- Higher rarity = more attributes and stronger values.
- Most bonuses scale based on item type and rarity.
- Some attributes are exclusive to specific item classes or weapons.
See also: Item Rarity System, Crafting, Bazaar
Browse the live item attribute rolls on the TibiaScape Bazaar.