Item attributes: Difference between revisions

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'''From TibiaScape'''
'''From TibiaScape'''


Here is a list of available attributes that can appear on rarity items in TibiaScape. For an item to roll an attribute, it must first become a **rarity item** (e.g. {{Rare}}, {{Epic}}, {{Legendary}}, or higher).
In TibiaScape, rare items can roll special **item attributes** that significantly boost their power and utility. These attributes enhance combat performance, survivability, utility, and profession skills. Below is a complete list of all possible item attributes categorized by type.


== General Attributes ==
== Core Stats ==
These can appear on most item types depending on the item class:
* HP
* MP
* Magic Level
* Melee Skills
* Fist Fighting
* Sword Fighting
* Axe Fighting
* Club Fighting
* Distance Fighting
* Shielding
* Speed
* Charges
* Luck
* Weight Reduction


* {{Plus}} Defense
== Combat Bonuses ==
* {{Plus}} Armor
* Physical Damage
* {{Plus}} Attack
* Energy Damage
* {{Plus}} Magic Level
* Earth Damage
* {{Plus}} Speed
* Fire Damage
* Increased Healing
* Ice Damage
* Increased Damage
* Holy Damage
* Death Damage
* Spell Damage
* Critical Chance
* Critical Damage
* Rune Critical Chance
* Spell Crit
* Attack Speed
* Double Attack
* Paralyze Chance
* Slow Chance
* Skill Boost Chance
 
== Resistances ==
* Physical Resistance
* Energy Resistance
* Earth Resistance
* Fire Resistance
* Ice Resistance
* Holy Resistance
* Death Resistance
* Magic Resistance
* Life Drain Resistance
* Mana Drain Resistance
 
== On-Hit & Elemental Effects ==
* Fire Attack / Fire when Hit
* Ice Attack / Ice when Hit
* Earth Attack / Earth when Hit
* Death Attack / Death when Hit
* Holy Attack / Holy when Hit
* Energy Attack / Energy when Hit
 
== Kill Effects & Sustain ==
* Life Leech
* Mana Leech
* Mana Leech
* Life Leech
* Health on Kill
* Reflect Damage
* Mana on Kill
* Reduced Damage Taken
* Healing
* Resistance to Fire/Ice/Energy/Earth
* Mana Shield
* Increased Damage vs. specific creature types (e.g. Demons, Undead, Humans)
 
== Spell-Related Modifiers ==
=== Spell Cooldown Reduction ===
* Attack Spells Cooldown
* Healing Spells Cooldown
* Support Spells Cooldown
* Conjuring Spells Cooldown
* All Spells Cooldown
 
=== Spell Mana Cost Reduction ===
* Attack Spells Mana
* Healing Spells Mana
* Support Spells Mana
* Conjuring Spells Mana
* All Spells Mana
 
== Profession & Utility ==
* Mining Skill
* Mining Damage
* Mining Yield
* Mining Stonebreaker
* Skinning Skill
* Fishing Skill
* Unidentified Chance
* Additional Gold
* Chance to Keep Charge


== Weapon-Specific Attributes ==
== Creature Type Bonuses ==
=== Melee Weapons ===
=== Increased Damage To ===
* Increased Physical Damage
* Undead
* {{Plus}} Sword/Axe/Club Fighting
* Amphibic
* % Increased Attack Speed
* Aquatic
* Chance to Bleed
* Bird
* Chance to Stun
* Construct
* Increased Critical Hit Chance
* Demon
* Critical Hit Multiplier
* Dragon
* Elemental
* Dimensional
* Fey
* Giant
* Human
* Humanoid
* Lycanthrope
* Magical
* Mammal
* Plant
* Reptile
* Slime
* Vermin


=== Ranged Weapons ===
=== Increased Resistance To ===
* {{Plus}} Distance Fighting
* Undead
* % Increased Projectile Speed
* Amphibic
* Increased Critical Damage
* Aquatic
* Bonus Damage vs. Flying creatures
* Bird
* Piercing Damage
* Construct
* Demon
* Dragon
* Elemental
* Dimensional
* Fey
* Giant
* Human
* Humanoid
* Lycanthrope
* Magical
* Mammal
* Plant
* Reptile
* Slime
* Vermin


=== Magic Weapons (Wands/Rods) ===
== Dodge & Block Chances ==
* {{Plus}} Magic Level
=== Dodge Chance ===
* Increased Elemental Damage (Fire/Ice/Energy/Earth)
* General Dodge Chance
* Chance to Apply DoT (Burn, Freeze, Shock)
* Dodge Chance vs. (Amphibic, Aquatic, Bird, etc...)
* % Mana Cost Reduction
* Spell Haste


== Armor Attributes ==
=== Block Chance ===
* {{Plus}} Defense / Armor Value
* Block Chance vs. (Aquatic, Bird, Demon, etc...)
* % Damage Reduction
* % Resistance to Fire/Ice/Energy/Earth
* Increased HP or Mana Regen
* Thorns (Reflect Melee Damage)
* Chance to Block Hit


== Accessories (Rings, Amulets) ==
== Status Effects ==
* % Increased Healing
* Burn Condition
* Resistance to Death or Holy Damage
* Bleed Condition
* Buff Duration Extension
* Poison Condition
* Extra Experience from Monsters
* Freezing Condition
* Loot Bonus %
* Energy Condition
* Reduced Exhaustion Time
* Dazzled Condition


== Notes ==
== Notes ==
* Not all attributes can appear on all item types.
* Attributes only appear on items of **rarity tier** (e.g. Rare, Epic, Legendary).
* Higher rarity tiers roll more attributes and with higher values.
* Higher rarity = more attributes and stronger values.
* Some attributes are exclusive to certain item types or tiers.
* Most bonuses scale based on item type and rarity.
* Some attributes are exclusive to specific item classes or weapons.


See also: [[Item Rarity System]], [[Equipment]], [[Crafting]]
See also: [[Item Rarity System]], [[Crafting]], [[Bazaar]]


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''For a live view of rolling attributes and trading items, visit the [https://tibiascape.com/bazaar/items TibiaScape Bazaar].''
''Browse the live item attribute rolls on the [https://tibiascape.com/bazaar/items TibiaScape Bazaar].''

Revision as of 20:12, 2 July 2025

Item Attributes

From TibiaScape

In TibiaScape, rare items can roll special **item attributes** that significantly boost their power and utility. These attributes enhance combat performance, survivability, utility, and profession skills. Below is a complete list of all possible item attributes categorized by type.

Core Stats

  • HP
  • MP
  • Magic Level
  • Melee Skills
  • Fist Fighting
  • Sword Fighting
  • Axe Fighting
  • Club Fighting
  • Distance Fighting
  • Shielding
  • Speed
  • Charges
  • Luck
  • Weight Reduction

Combat Bonuses

  • Physical Damage
  • Energy Damage
  • Earth Damage
  • Fire Damage
  • Ice Damage
  • Holy Damage
  • Death Damage
  • Spell Damage
  • Critical Chance
  • Critical Damage
  • Rune Critical Chance
  • Spell Crit
  • Attack Speed
  • Double Attack
  • Paralyze Chance
  • Slow Chance
  • Skill Boost Chance

Resistances

  • Physical Resistance
  • Energy Resistance
  • Earth Resistance
  • Fire Resistance
  • Ice Resistance
  • Holy Resistance
  • Death Resistance
  • Magic Resistance
  • Life Drain Resistance
  • Mana Drain Resistance

On-Hit & Elemental Effects

  • Fire Attack / Fire when Hit
  • Ice Attack / Ice when Hit
  • Earth Attack / Earth when Hit
  • Death Attack / Death when Hit
  • Holy Attack / Holy when Hit
  • Energy Attack / Energy when Hit

Kill Effects & Sustain

  • Life Leech
  • Mana Leech
  • Health on Kill
  • Mana on Kill
  • Healing
  • Mana Shield

Spell-Related Modifiers

Spell Cooldown Reduction

  • Attack Spells Cooldown
  • Healing Spells Cooldown
  • Support Spells Cooldown
  • Conjuring Spells Cooldown
  • All Spells Cooldown

Spell Mana Cost Reduction

  • Attack Spells Mana
  • Healing Spells Mana
  • Support Spells Mana
  • Conjuring Spells Mana
  • All Spells Mana

Profession & Utility

  • Mining Skill
  • Mining Damage
  • Mining Yield
  • Mining Stonebreaker
  • Skinning Skill
  • Fishing Skill
  • Unidentified Chance
  • Additional Gold
  • Chance to Keep Charge

Creature Type Bonuses

Increased Damage To

  • Undead
  • Amphibic
  • Aquatic
  • Bird
  • Construct
  • Demon
  • Dragon
  • Elemental
  • Dimensional
  • Fey
  • Giant
  • Human
  • Humanoid
  • Lycanthrope
  • Magical
  • Mammal
  • Plant
  • Reptile
  • Slime
  • Vermin

Increased Resistance To

  • Undead
  • Amphibic
  • Aquatic
  • Bird
  • Construct
  • Demon
  • Dragon
  • Elemental
  • Dimensional
  • Fey
  • Giant
  • Human
  • Humanoid
  • Lycanthrope
  • Magical
  • Mammal
  • Plant
  • Reptile
  • Slime
  • Vermin

Dodge & Block Chances

Dodge Chance

  • General Dodge Chance
  • Dodge Chance vs. (Amphibic, Aquatic, Bird, etc...)

Block Chance

  • Block Chance vs. (Aquatic, Bird, Demon, etc...)

Status Effects

  • Burn Condition
  • Bleed Condition
  • Poison Condition
  • Freezing Condition
  • Energy Condition
  • Dazzled Condition

Notes

  • Attributes only appear on items of **rarity tier** (e.g. Rare, Epic, Legendary).
  • Higher rarity = more attributes and stronger values.
  • Most bonuses scale based on item type and rarity.
  • Some attributes are exclusive to specific item classes or weapons.

See also: Item Rarity System, Crafting, Bazaar


Browse the live item attribute rolls on the TibiaScape Bazaar.