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Charms: Difference between revisions

From TibiaScape
Publish the reviewed TibiaScape wiki organization and presentation
Replace stale charm values with a concise source-verified guide
 
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Charms are additional effects that you can acquire for you character. Charms are bought for Charm Points, which you obtain by completing bestiaries for different monsters.
<div class="tsw-article">
{| class="wikitable sortable"
'''Charms''' are passive effects unlocked with Charm Points and assigned to creature races such as Dragons, Demons, or Undead.
|Charm
 
|Level 1
{{Guide status|status=Server source verified|verified=26 August 2026}}
|Level 2
 
|Level 3
<gallery mode="packed" heights="64">
|Price (Level 1)
File:TibiaScape-Charm-Wound.png|Wound
File:TibiaScape-Charm-Dodge.png|Dodge
File:TibiaScape-Charm-Cleanse.png|Cleanse
</gallery>
 
Open '''Charms''' from the client top menu. Hover a charm to read its current effect, level, and cost.
 
== How it works ==
# Earn Charm Points from Bestiary kill milestones.
# Unlock a charm or raise its level.
# Drag an unlocked charm into an empty slot beside a creature race.
 
* Each creature race has two charm slots.
* A charm can be assigned to only one slot across all creature races.
* The effect applies when fighting creatures of the assigned race.
 
== Resets ==
{| class="wikitable tsw-data-table"
! Reset
! Result
! Cost
|-
|-
!Adrenaline Burst
! scope="row" | Assigned charms
!Bursts of adrenaline enhance your reflexes with a 1% chance after getting hit and lets you move faster for 10 sec.
| Clears every race assignment. Unlocked charms and their levels remain.
!Increases chance to 1.5%
| One nullify ore
!Increases chance to 2%
!20 Charm Points
|-
|-
|Bless
! scope="row" | Charm purchases
|Blesses you and reduces skill and XP loss by 0.5% when killed by the chosen creature.
| Clears assignments and charm levels, then refunds all spent Charm Points.
|Increases loss to 0.75%
| One Scroll of Charms Refund
|Increases loss to 1%
|30 Charm Points
|-
|Carnage
|Killing a monster has a 0.5% chance to deal Physical damage equal to 15% of its maximum health
to all monsters in a small radius.
|Increases chance to 0.75%
|Increases chance to 1%
|180 Charm Points
|-
|Cleanse
|Cleanses you within with a 1% chance after you get hit and removes one random active negative status effect.
|Increases chance to 1.5%
|Increases chance to 2%
|30 Charm Points
|-
|Curse
|Each attack on a creature has a 0.5% chance to trigger and deal 5% of its maximum health as Death Damage once.
|Increases chance to 0.75%
|Increases chance to 1%
|90 Charm Points
|-
|Divine Wrath
|Each attack on a creature has a 0.5% chance to trigger and deal 5% of its maximum HP as Holy Damage once.
|Increases chance to 0.75%
|Increases chance to 1%
|90 Charm Points
|-
|Dodge
|Dodges an attack with a 0.5% chance, ignoring all damage.
|Increases chance to 0.75%
|Increases chance to 1%
|100 Charm Points
|-
|Enflame
|Each attack on a creature has a 0.5 chance to trigger and deal 5% of its maximum HP as Fire Damage once.
|Increases chance to 0.75%
|Increases chance to 1%
|80 Charm Points
|-
|Fatal Hold
|Your attack have a 2% chance to challenge creature (requires monster to be challengeable)
|Increases chance to 3%
|Increases chance to 4%
|20 Charm Points
|-
|Freeze
|Each attack on a creature has a 0.5% chance to trigger and deal 5% of its maximum HP as Ice Damage once.
|Increases chance to 0.75%
|Increases chance to 1%
|80 Charm Points
|-
|Gut
|Gutting the creature has a 1% chance to yield 1 more creature product.
|Increases chance to 1.5%
|Increases chance to 2%
|40 Charm Points
|-
|Low Blow
|Adds 0.25% critical chance
|Increases chance to 0.375%
|Increases chance to 0.5%
|250 Charm Points
|-
|Numb
|Numbs the creature with a 1% chance after its attack and paralyzes the creature for 10 seconds.
|Increased chance to 1.5%
|Increased chance to 2%
|10 Charm Points
|-
|Overflux
|Each attack has a 0.5% chance to deal Physical Damage equal to 2.5% of your maximum mana.
|Increased chance to 0.75%
|Increased chance to 1%
|140 Charm Points
|-
|Overpower
|Each attack has a 1% chance to deal Physical Damage equal to 4% of your maximum health.
|N/A
|N/A
|200 Charm Points
|-
|Parry
|Any damage taken has a 0.5% chance to be reflected to the aggressor as Physical Damage.
|Increased chance to 0.75%
|Increased chance to 1%
|120 Charm Points
|-
|Poison
|Each attack on a creature has a 0.5% chance to trigger and deal 5% of its maximum HP as Earth Damage once.
|Increased chance to 0.75%
|Increased chance to 1%
|70 Charm Points
|-
|Savage Blow
|2% chance to add extra 20% critical damage to attacks with Critical Hit weapons.
|Increased chance to 3%
|Increased chance to 4%
|160 Charm Points
|-
|Scavenge
|2% chance to enhance your probability to successfully skin/dust a skinnable/dustable creature by 1.5x
|Increased chance to 3%
|Increased chance to 4%
|40 Charm Points
|-
|Vampiric Embrace
|Attacks have a 0.5% chance to Life Leech extra 2% health, if wearing equipment that provides life leech.
|Increased chance to 0.75%
|Increased chance to 1%
|60 Charm Points
|-
|Void Inversion
|You get a 0.5% chance to gain mana instead of losing it when taking mana drain damage.
|Increased chance to 0.75%
|Increased chance to 1%
|50 Charm Points
|-
|Void's Call
|Attacks have a 0.5% chance to Mana Leech extra 1% mana, if wearing equipment that provides mana leech.
|Increased chance to 0.75%
|Increased chance to 1%
|50 Charm Points
|-
|Wound
|Each attack on a creature has a 0.5% chance to trigger and deal 5% of its maximum HP as Physical Damage once.
|Increased chance to 0.75%
|Increased chance to 1%
|60 Charm Points
|-
|Zap
|Each attack on a creature has a 0.5% chance to trigger and deal 5% of its maximum HP as Energy Damage once.
|Increased chance to 0.75%
|Increased chance to 1%
|70 Charm Points
|}
|}
'''Related:''' [[Bestiary]] · [[Creatures]]
</div>
[[Category:Game systems]]
[[Category:Game systems]]

Latest revision as of 00:47, 26 August 2026

Charms are passive effects unlocked with Charm Points and assigned to creature races such as Dragons, Demons, or Undead.

Guide status: Server source verifiedLast verified: 26 August 2026

Open Charms from the client top menu. Hover a charm to read its current effect, level, and cost.

How it works

  1. Earn Charm Points from Bestiary kill milestones.
  2. Unlock a charm or raise its level.
  3. Drag an unlocked charm into an empty slot beside a creature race.
  • Each creature race has two charm slots.
  • A charm can be assigned to only one slot across all creature races.
  • The effect applies when fighting creatures of the assigned race.

Resets

Reset Result Cost
Assigned charms Clears every race assignment. Unlocked charms and their levels remain. One nullify ore
Charm purchases Clears assignments and charm levels, then refunds all spent Charm Points. One Scroll of Charms Refund

Related: Bestiary · Creatures