Charms are additional effects that you can acquire for you character. Charms are bought for Charm Points, which you obtain by completing bestiaries for different monsters.
Charm | Level 1 | Level 2 | Level 3 | Price (Level 1) |
Adrenaline Burst | Bursts of adrenaline enhance your reflexes with a 1% chance after getting hit and lets you move faster for 10 sec. | Increases chance to 1.5% | Increases chance to 2% | 20 Charm Points |
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Bless | Blesses you and reduces skill and XP loss by 0.5% when killed by the chosen creature. | Increases loss to 0.75% | Increases loss to 1% | 30 Charm Points |
Carnage | Killing a monster has a 0.5% chance to deal Physical damage equal to 15% of its maximum health
to all monsters in a small radius. |
Increases chance to 0.75% | Increases chance to 1% | 180 Charm Points |
Cleanse | Cleanses you within with a 1% chance after you get hit and removes one random active negative status effect. | Increases chance to 1.5% | Increases chance to 2% | 30 Charm Points |
Curse | Each attack on a creature has a 0.5% chance to trigger and deal 5% of its maximum health as Death Damage once. | Increases chance to 0.75% | Increases chance to 1% | 90 Charm Points |
Divine Wrath | Each attack on a creature has a 0.5% chance to trigger and deal 5% of its maximum HP as Holy Damage once. | Increases chance to 0.75% | Increases chance to 1% | 90 Charm Points |
Dodge | Dodges an attack with a 0.5% chance, ignoring all damage. | Increases chance to 0.75% | Increases chance to 1% | 100 Charm Points |
Enflame | Each attack on a creature has a 0.5 chance to trigger and deal 5% of its maximum HP as Fire Damage once. | Increases chance to 0.75% | Increases chance to 1% | 80 Charm Points |
Fatal Hold | Your attack have a 2% chance to challenge creature (requires monster to be challengeable) | Increases chance to 3% | Increases chance to 4% | 20 Charm Points |
Freeze | Each attack on a creature has a 0.5% chance to trigger and deal 5% of its maximum HP as Ice Damage once. | Increases chance to 0.75% | Increases chance to 1% | 80 Charm Points |
Gut | Gutting the creature has a 1% chance to yield 1 more creature product. | Increases chance to 1.5% | Increases chance to 2% | 40 Charm Points |
Low Blow | Adds 0.25% critical chance | Increases chance to 0.375% | Increases chance to 0.5% | 250 Charm Points |
Numb | Numbs the creature with a 1% chance after its attack and paralyzes the creature for 10 seconds. | Increased chance to 1.5% | Increased chance to 2% | 10 Charm Points |
Overflux | Each attack has a 0.5% chance to deal Physical Damage equal to 2.5% of your maximum mana. | Increased chance to 0.75% | Increased chance to 1% | 140 Charm Points |
Overpower | Each attack has a 1% chance to deal Physical Damage equal to 4% of your maximum health. | N/A | N/A | 200 Charm Points |
Parry | Any damage taken has a 0.5% chance to be reflected to the aggressor as Physical Damage. | Increased chance to 0.75% | Increased chance to 1% | 120 Charm Points |
Poison | Each attack on a creature has a 0.5% chance to trigger and deal 5% of its maximum HP as Earth Damage once. | Increased chance to 0.75% | Increased chance to 1% | 70 Charm Points |
Savage Blow | 2% chance to add extra 20% critical damage to attacks with Critical Hit weapons. | Increased chance to 3% | Increased chance to 4% | 160 Charm Points |
Scavenge | 2% chance to enhance your probability to successfully skin/dust a skinnable/dustable creature by 1.5x | Increased chance to 3% | Increased chance to 4% | 40 Charm Points |
Vampiric Embrace | Attacks have a 0.5% chance to Life Leech extra 2% health, if wearing equipment that provides life leech. | Increased chance to 0.75% | Increased chance to 1% | 60 Charm Points |
Void Inversion | You get a 0.5% chance to gain mana instead of losing it when taking mana drain damage. | Increased chance to 0.75% | Increased chance to 1% | 50 Charm Points |
Void's Call | Attacks have a 0.5% chance to Mana Leech extra 1% mana, if wearing equipment that provides mana leech. | Increased chance to 0.75% | Increased chance to 1% | 50 Charm Points |
Wound | Each attack on a creature has a 0.5% chance to trigger and deal 5% of its maximum HP as Physical Damage once. | Increased chance to 0.75% | Increased chance to 1% | 60 Charm Points |
Zap | Each attack on a creature has a 0.5% chance to trigger and deal 5% of its maximum HP as Energy Damage once. | Increased chance to 0.75% | Increased chance to 1% | 70 Charm Points |