Charms

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Charms are additional effects that you can acquire for you character. Charms are bought for Charm Points, which you obtain by completing bestiaries for different monsters.

Charm Level 1 Level 2 Level 3 Price (Level 1)
Adrenaline Burst Bursts of adrenaline enhance your reflexes with a 1% chance after getting hit and lets you move faster for 10 sec. Increases chance to 1.5% Increases chance to 2% 20 Charm Points
Bless Blesses you and reduces skill and XP loss by 0.5% when killed by the chosen creature. Increases loss to 0.75% Increases loss to 1% 30 Charm Points
Carnage Killing a monster has a 0.5% chance to deal Physical damage equal to 15% of its maximum health

to all monsters in a small radius.

Increases chance to 0.75% Increases chance to 1% 180 Charm Points
Cleanse Cleanses you within with a 1% chance after you get hit and removes one random active negative status effect. Increases chance to 1.5% Increases chance to 2% 30 Charm Points
Curse Each attack on a creature has a 0.5% chance to trigger and deal 5% of its maximum health as Death Damage once. Increases chance to 0.75% Increases chance to 1% 90 Charm Points
Divine Wrath Each attack on a creature has a 0.5% chance to trigger and deal 5% of its maximum HP as Holy Damage once. Increases chance to 0.75% Increases chance to 1% 90 Charm Points
Dodge Dodges an attack with a 0.5% chance, ignoring all damage. Increases chance to 0.75% Increases chance to 1% 100 Charm Points
Enflame Each attack on a creature has a 0.5 chance to trigger and deal 5% of its maximum HP as Fire Damage once. Increases chance to 0.75% Increases chance to 1% 80 Charm Points
Fatal Hold Your attack have a 2% chance to challenge creature (requires monster to be challengeable) Increases chance to 3% Increases chance to 4% 20 Charm Points
Freeze Each attack on a creature has a 0.5% chance to trigger and deal 5% of its maximum HP as Ice Damage once. Increases chance to 0.75% Increases chance to 1% 80 Charm Points
Gut Gutting the creature has a 1% chance to yield 1 more creature product. Increases chance to 1.5% Increases chance to 2% 40 Charm Points
Low Blow Adds 0.25% critical chance Increases chance to 0.375% Increases chance to 0.5% 250 Charm Points
Numb Numbs the creature with a 1% chance after its attack and paralyzes the creature for 10 seconds. Increased chance to 1.5% Increased chance to 2% 10 Charm Points
Overflux Each attack has a 0.5% chance to deal Physical Damage equal to 2.5% of your maximum mana. Increased chance to 0.75% Increased chance to 1% 140 Charm Points
Overpower Each attack has a 1% chance to deal Physical Damage equal to 4% of your maximum health. N/A N/A 200 Charm Points
Parry Any damage taken has a 0.5% chance to be reflected to the aggressor as Physical Damage. Increased chance to 0.75% Increased chance to 1% 120 Charm Points
Poison Each attack on a creature has a 0.5% chance to trigger and deal 5% of its maximum HP as Earth Damage once. Increased chance to 0.75% Increased chance to 1% 70 Charm Points
Savage Blow 2% chance to add extra 20% critical damage to attacks with Critical Hit weapons. Increased chance to 3% Increased chance to 4% 160 Charm Points
Scavenge 2% chance to enhance your probability to successfully skin/dust a skinnable/dustable creature by 1.5x Increased chance to 3% Increased chance to 4% 40 Charm Points
Vampiric Embrace Attacks have a 0.5% chance to Life Leech extra 2% health, if wearing equipment that provides life leech. Increased chance to 0.75% Increased chance to 1% 60 Charm Points
Void Inversion You get a 0.5% chance to gain mana instead of losing it when taking mana drain damage. Increased chance to 0.75% Increased chance to 1% 50 Charm Points
Void's Call Attacks have a 0.5% chance to Mana Leech extra 1% mana, if wearing equipment that provides mana leech. Increased chance to 0.75% Increased chance to 1% 50 Charm Points
Wound Each attack on a creature has a 0.5% chance to trigger and deal 5% of its maximum HP as Physical Damage once. Increased chance to 0.75% Increased chance to 1% 60 Charm Points
Zap Each attack on a creature has a 0.5% chance to trigger and deal 5% of its maximum HP as Energy Damage once. Increased chance to 0.75% Increased chance to 1% 70 Charm Points