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Server Information

From TibiaScape
Revision as of 09:31, 25 August 2026 by Bjorn (talk | contribs) (Rebuild Server Information from reviewed server and website facts)
An illustrated divide between TibiaScape's PvP and No-PvP realms

Official server reference

Rates, realms, and progression at a glance.

A concise overview of TibiaScape's published rates, world rules, core systems, vocations, and useful player commands.

Guide status: Official website alignedLast verified: 25 August 2026

Server rates

TibiaScape uses low baseline rates with staged experience. Temporary bonuses are not included in the values below.

Experience1–2×Staged by level
SkillsBaseline
MagicBaseline
LootBaseline
Spawn time120 secDefault
Character level Base experience rate
1–50
51–100 1.5×
101–300
301–500 1.5×
501+

Experience stages are applied before compatible temporary bonuses. The current published rates are also listed on the official server overview.

World rules

On worlds that use separate realms, each character chooses PvP or No-PvP and meets players who chose the same ruleset. Eternal remains TibiaScape's original mixed world.

Open conflict

PvP realm

Hunt and quest with PvP players, fight in the open world, and take part in wars.

Protected progression

No-PvP realm

Hunt and progress without normal open-world attacks. Dedicated PvP areas remain available.

Trading across the divide: direct player trades stay within the chosen realm on separated worlds. Eligible items can be listed through the website Item Bazaar.

Vocations

Choose from four vocations after entering the world. Each has distinct combat strengths and three talent paths; detailed mechanics belong on the vocation guide.

Knight vocation

Knight

Front-line melee, shields, and party protection.

Paladin vocation

Paladin

Distance weapons, holy magic, and mobile combat.

Sorcerer vocation

Sorcerer

Offensive magic, area damage, and burst potential.

Druid vocation

Druid

Healing, support magic, control, and combat forms.

Core systems

These are the main long-term systems players encounter. Follow the linked articles for detailed rules and values.

Character Mastery

Earn five points per level and invest them in Strength, Dexterity, Intelligence, Vitality, Mana, and Luck.

Paragon choices

From level 10, every second level offers three random bonuses. Choose one to keep.

Vocation talents

Each vocation opens three talent paths from level 20, with additional Talent Points available from major quests.

Weapon and spell proficiency

Supported weapons and spells progress independently through ten levels as they are used.

Bestiary and Charms

Creature kills are recorded automatically. Bestiary progress earns points for family-based charm effects.

Rarity and upgrades

Eligible equipment can be unidentified, revealed across six rarity tiers, and upgraded as far as +10.

Professions

Train Mining, Skinning, Runecrafting, Alchemy, Enchanting, and Fishing alongside normal character progression.

Guild progression

Guilds combine shared progression, ranks and permissions, configurable buffs, Pacifist Mode, and wars.

Player commands

Only commands confirmed in the current server source are listed here.

Command What it does Requirement
!buyhouse Buys the unowned house whose door you are facing. Level 20+, premium account, and not in combat.
!sellhouse <player> Starts a house-transfer trade with the named online player. Stand inside your house.
!leavehouse Gives up ownership of your current house. The owner must stand inside the house. Check the house before using it.
!uptime Shows the server's current uptime in hours and minutes. None.

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