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<div class="tsw-article tsw-server-info"> | <div class="tsw-article tsw-server-info"> | ||
<div class="tsw-article-hero" role="region" aria-label="TibiaScape server overview"> | <div class="tsw-article-hero" role="region" aria-label="TibiaScape server overview"> | ||
<div class="tsw-article-hero__media">[[File:TibiaScape-Realms.webp| | <div class="tsw-article-hero__media">[[File:TibiaScape-Realms.webp|link=|alt=An illustrated divide between TibiaScape's PvP and No-PvP realms]]</div> | ||
<div class="tsw-article-hero__copy"> | <div class="tsw-article-hero__copy"> | ||
<p class="tsw-eyebrow">Official server reference</p> | <p class="tsw-eyebrow">Official server reference</p> | ||
Latest revision as of 10:35, 25 August 2026

Official server reference
Rates, realms, and progression at a glance.
A concise overview of TibiaScape's published rates, world rules, core systems, vocations, and useful player commands.
Server rates
TibiaScape uses low baseline rates with staged experience. Temporary bonuses are not included in the values below.
| Character level | Base experience rate |
|---|---|
| 1–50 | 1× |
| 51–100 | 1.5× |
| 101–300 | 2× |
| 301–500 | 1.5× |
| 501+ | 1× |
Experience stages are applied before compatible temporary bonuses. The current published rates are also listed on the official server overview.
World rules
On worlds that use separate realms, each character chooses PvP or No-PvP and meets players who chose the same ruleset. Eternal remains TibiaScape's original mixed world.
Open conflict
PvP realm
Hunt and quest with PvP players, fight in the open world, and take part in wars.
Protected progression
No-PvP realm
Hunt and progress without normal open-world attacks. Dedicated PvP areas remain available.
Vocations
Choose from four vocations after entering the world. Each has distinct combat strengths and three talent paths; detailed mechanics belong on the vocation guide.
Core systems
These are the main long-term systems players encounter. Follow the linked articles for detailed rules and values.
Earn five points per level and invest them in Strength, Dexterity, Intelligence, Vitality, Mana, and Luck.
Paragon choices
From level 10, every second level offers three random bonuses. Choose one to keep.
Each vocation opens three talent paths from level 20, with additional Talent Points available from major quests.
Weapon and spell proficiency
Supported weapons and spells progress independently through ten levels as they are used.
Creature kills are recorded automatically. Bestiary progress earns points for family-based charm effects.
Eligible equipment can be unidentified, revealed across six rarity tiers, and upgraded as far as +10.
Train Mining, Skinning, Runecrafting, Alchemy, Enchanting, and Fishing alongside normal character progression.
Guilds combine shared progression, ranks and permissions, configurable buffs, Pacifist Mode, and wars.
Player commands
Only commands confirmed in the current server source are listed here.
| Command | What it does | Requirement |
|---|---|---|
!buyhouse
|
Buys the unowned house whose door you are facing. | Level 20+, premium account, and not in combat. |
!sellhouse <player>
|
Starts a house-transfer trade with the named online player. | Stand inside your house. |
!leavehouse
|
Gives up ownership of your current house. | The owner must stand inside the house. Check the house before using it. |
!uptime
|
Shows the server's current uptime in hours and minutes. | None. |



